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optional physics more better "ageia" #77854
06/15/06 08:42
06/15/06 08:42
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Can include Support for the ageia chip
also that have new options to the physics without
the chip
(cloth, particles physics, and a large etc...)
http://www.ageia.com/

Last edited by Felixsg; 06/15/06 09:23.
Re: optional physics more better "ageia" [Re: Felixsg] #77855
06/15/06 11:28
06/15/06 11:28
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
That has been requestet before: Conitec will think about implement it when the chip is standart

Re: optional physics more better "ageia" [Re: TWO] #77856
06/15/06 19:39
06/15/06 19:39
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Marco tried to get some answers on how the licensing would work from Ageia. As far as I know, they haven't gotten back to him.

This was some time ago, so maybe they have a less vague licensing arrangement.


Conitec's Free Resources:
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Re: optional physics more better "ageia" [Re: Doug] #77857
06/17/06 06:31
06/17/06 06:31
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
xpresso: the chip is not needed for the physics only less power by software, and appear all new games is including the physx engine(ageia), I think if less expensive that other

Doug: Thanks for the answer, I think ageia like money for every game you sell, but I don't know the conditions for conitec for include in gamestudio

sorry by my english

Last edited by Felixsg; 06/17/06 06:33.
Re: optional physics more better "ageia" [Re: Felixsg] #77858
06/17/06 10:01
06/17/06 10:01
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
From the Physx site:

Quote:

How do I become a licensed developer and what are the licensing terms?
Costs
At present, the following two options are all that are available. We will likely never provide any sort of royalty-based license. Open-source usage is limited only to the most middleware-friendly license model--in other words, we retain full ownership and rights to our own IP, and what you ship of ours will still be specified by contract.

Free:
Non-commercial use
PS3 platform (through Sony pre-purchase)
Through some of our middleware partnerships, such as UE3, Gamebryo 2.2, and others--often limited to non-commercial use
PC platform (if the game makes significant use of PhysX HW)
$50k per platform:
All other uses
Fee may be waived at our disgression for multi-platform developers providing PC HW support
Fee may be waived at our disgression for some Tools & Middleware providers




Re: optional physics more better "ageia" [Re: xoNoid] #77859
06/20/06 01:59
06/20/06 01:59
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
So, in short, we may be able to convince them not to charge Conitec to include PhysX, but then our users will have to pay $50K unless their project is non-commercial. I don't see this being very popular for most of our users.


Another solution, and this is where things still get really vague, is that Conitec could spend a lot of money to licensed PhysX but now all your projects would have to use PhysX hardware to run.

Neither solution sounds like a good deal for our customers.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: optional physics more better "ageia" [Re: Doug] #77860
06/20/06 02:48
06/20/06 02:48
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
The hardware is also extremely new so very few systems would have such hardware available. Only hardcore gamers would likely have it by now. With a new type of hardware, the bugs need to be worked out as well. However, disabling the requirement of having physics through a commandline would be the next best option. Just as sound can be disabled by adding -os in the command line, the use of a physics card could be disabled by adding -op in a similar sense. After a few months (or about a year), then looking into such hardware being incorporated into Gamestudio could be possible.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: optional physics more better "ageia" [Re: ulillillia] #77861
06/20/06 19:09
06/20/06 19:09
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

However, disabling the requirement of having physics through a commandline would be the next best option.




Then you have to pay $50k to use the non-hardware version of PhysX.

Or we can keep our physics engine and add the option to use PhysX, allowing you to select which one you use. But that would cost us a great deal of time and money, and very few users would be able to use it.


If you *really* want to use PhysX, you could add it yourself just like you can add Newton. Download the SDK and have fun. But I don't think Conitec can make this part of our engine without some crazy legal work.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: optional physics more better "ageia" [Re: Doug] #77862
06/26/06 21:54
06/26/06 21:54
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
the warlock with waving cloth, yay!

Re: optional physics more better "ageia" [Re: ulf] #77863
07/03/06 06:59
07/03/06 06:59
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
I really do doubt that physics chips will ever become standard. It requires a whole new API standard for one thing, a large installed-base, and user interest--so far there are none of these things, and may never be. I dont doubt that physics and such will be improved, but as for specific hardware implementations, I dont think so for the near future--if ever.

No one is going to buy a special physics chip..the only way it can succeed is if its integrated with a video card, or on the motherboard.


Sphere Engine--the premier A6 graphics plugin.
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