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3ds and skins? #77998
06/16/06 18:01
06/16/06 18:01
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
hi,

When i import from 3ds in MED, my models are unskinned. If I import them in GMAX, i see the model with textures... How can I import the model and the texture to convert it in MDL?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: 3ds and skins? [Re: Marky Mark] #77999
06/16/06 18:36
06/16/06 18:36
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I'm not sure if this helps you any further, but 3dS is the format you can import into MED, which is the truespace format, not the 3d studio max format.

If you are infact trying to import the truespace format but can't get a skin texture on it, then there's something wrong with the program you use, because it works with my models. I'm using Wings3D and can export textures in the 3dS format into MED.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 3ds and skins? [Re: PHeMoX] #78000
06/17/06 10:28
06/17/06 10:28
Joined: May 2006
Posts: 7
O
osim2006 Offline
Newbie
osim2006  Offline
Newbie
O

Joined: May 2006
Posts: 7
i've got the same problem...:(( if i learn this i'll share with you...

Re: 3ds and skins? [Re: osim2006] #78001
06/18/06 03:39
06/18/06 03:39
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
For the moment, I just found some models in MDL format... if you find a way to convert with skin, as you said, just post here


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: 3ds and skins? [Re: Marky Mark] #78002
06/18/06 11:50
06/18/06 11:50
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Ok, just to clerify a bit....You are using 3DS MAX? If so, you do realise that when you export from MAX, you can not have 'multi-textures'? In other words, your texture has to be a single texture? (i.e, you can't have a blue texture for the top, red texture for the bottom, another for bump map, and one more for a dusty covering). The textures also have to be in 'powers of 2' (16x16, 32x32, 64x64, etc....but, theoretically, can also be 32x128, 64 x 1024, etc.). The textures also have to be in a format that 3DGS can use (iirc, that's PNG, JPB, BMP and TGA). And this probably goes without saying, but the model has to have a UV map and actual textures...not just a 'material' (like the plain colors, or proceedural ones you can use in most 3d packasges).

Is there any chance of you uploading a model that does this so I can take a look at it? (not sure where to upload to...gotta be someplace online that does this).


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

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Re: 3ds and skins? [Re: Paul_L_Ming] #78003
06/18/06 15:58
06/18/06 15:58
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Hi is their any good pro type of 3d modleing and bone animation software out their that hasa friendly ui?

Re: 3ds and skins? [Re: Aaron] #78004
11/10/06 06:10
11/10/06 06:10
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline
Senior Member
Marcio Esper  Offline
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Hi,

If your texture is in JPG format you need covert it to bmp or tga for example, when you import the 3ds in MED and it ask for the texture.jpg, select your texture.bmp.

I hope it help you

best regads,

Marcio

Re: 3ds and skins? [Re: Marcio Esper] #78005
11/10/06 07:07
11/10/06 07:07
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
3ds imports never show up with skins i think. You are advised to use the max_to_mdl exporter plugin to export directly to mdl format from max.

In any case, you can just set the skins up in MED, normally the mapping should be correct.


Sphere Engine--the premier A6 graphics plugin.
Re: 3ds and skins? [Re: Matt_Aufderheide] #78006
11/10/06 14:31
11/10/06 14:31
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

3ds imports never show up with skins


they do. textures have to be in bmp or tga format, must be square (e.g. 256x256), file names must not be longer than 8 characters and contain no special chars, the folder containing the picture files must not be moved after exporting.
as already said, neither wings3d, nor cinema4d not milkshape trouble the 6.4 Med, even all textures in multi texture models are included. things that can happen with 3ds export is the destruction of the mesh surface, sometimes all faces will be treated as individual ones, you have to re-weld them. on spherical objects, texture distortions appear from time to time, so use *.x for them.


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