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Re: how to model overhanging cliffs
[Re: demiGod]
#78008
06/16/06 19:13
06/16/06 19:13
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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What I do is place a bunch of vertices around in "chunks" and connect these "chunks" to form the shape. Models have the maximum rendering performance (detail and frame rate put together) at 2000 to 5000 polygons.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: how to model overhanging cliffs
[Re: demiGod]
#78010
06/18/06 12:36
06/18/06 12:36
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. What are you using for a modeler? If you are using MED, I can't help ya as I don't use it if at all possible. My suggestion would be to start with a simple grid (say, 64x64 'squares'; whatever your 3d package uses). Then select some squares and extrude them upwards. Here's a something I did in 20 minutes or so... (1) Get a square grid...  (2) Select some of the squares...  (3) Extrude it up; then extrude individual faces 'outward' to form the cliff overhangs, peaks, vallies, etc. Lots of vertex tweaking here to get something 'rough' looking...  (4) Voila! A VERY simple cliff area with overhang.  Basically, that's all I would do. Does that help?
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: how to model overhanging cliffs
[Re: Paul_L_Ming]
#78011
06/19/06 05:54
06/19/06 05:54
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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Hey Paul, that really helps. I was able to do this in med very easily and quickly. Thanks again.
My Specialities Limited.
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Re: how to model overhanging cliffs
[Re: Paul_L_Ming]
#78013
06/19/06 18:37
06/19/06 18:37
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
User
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User
Joined: Jul 2002
Posts: 857
Québec
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how did you "smooth" the cliff?
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: how to model overhanging cliffs
[Re: demiGod]
#78015
06/20/06 18:38
06/20/06 18:38
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Well, I used a program I just bought called "Hexagon 2" ( http://www.daz3d.com/shop.php?op=catmain&cat=272 ). It has a 'soft selction' tool. Basically, it lets you select a vertex/polygon/edge, set a number for the size and strength of the falloff, and then when you move the selected v/p/e, each v/p/e surrounding it gets pulled up with it...but at a reduced amount. This trickles outward, each 'ripple farther away from the originally selected v/p/e' gets pulled up less and less. This results in a 'smooth like', gradual shape. It's kinda hard to explain. Heres a small movie (shockwave flash format) that shows how it works: http://www.freewebs.com/pming/Hex2SoftSel.htm WARNING! It's about 2.4MB in size, so it might take a minute or two to download. 
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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