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how to model overhanging cliffs #78007
06/16/06 18:37
06/16/06 18:37
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
I´d like to make some overhanging cliffs, using MDL terrains because of the shape and other advantages.I think there´s no tutorial on this, i ask if someone can help me starting on, the better way to do this, which is the better 3d modeling program for that, and how can i create the shape without polygon / framerate problems.

Thanks in advance.

Re: how to model overhanging cliffs [Re: demiGod] #78008
06/16/06 19:13
06/16/06 19:13
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
What I do is place a bunch of vertices around in "chunks" and connect these "chunks" to form the shape. Models have the maximum rendering performance (detail and frame rate put together) at 2000 to 5000 polygons.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to model overhanging cliffs [Re: ulillillia] #78009
06/16/06 20:25
06/16/06 20:25
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
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Joined: Mar 2006
Posts: 752
Portugal
Thank you ulillillia.
However, modeling isn´t my strongest skill, and special complex models.
I was looking for something more easy, like a terrain creator (MDL), or a tutorial like i said.

Re: how to model overhanging cliffs [Re: demiGod] #78010
06/18/06 12:36
06/18/06 12:36
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

What are you using for a modeler? If you are using MED, I can't help ya as I don't use it if at all possible. My suggestion would be to start with a simple grid (say, 64x64 'squares'; whatever your 3d package uses). Then select some squares and extrude them upwards. Here's a something I did in 20 minutes or so...

(1) Get a square grid...


(2) Select some of the squares...


(3) Extrude it up; then extrude individual faces 'outward' to form the cliff overhangs, peaks, vallies, etc. Lots of vertex tweaking here to get something 'rough' looking...


(4) Voila! A VERY simple cliff area with overhang.


Basically, that's all I would do. Does that help?


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: how to model overhanging cliffs [Re: Paul_L_Ming] #78011
06/19/06 05:54
06/19/06 05:54
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Hey Paul, that really helps. I was able to do this in med very easily and quickly. Thanks again.


My Specialities Limited.
Re: how to model overhanging cliffs [Re: msl_manni] #78012
06/19/06 16:32
06/19/06 16:32
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Great! Glad I could help. As you can see with my 'quick terrain', you might want to go in and reduce the polycount...but I'm sure you did that.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: how to model overhanging cliffs [Re: Paul_L_Ming] #78013
06/19/06 18:37
06/19/06 18:37
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline
User
Marky Mark  Offline
User

Joined: Jul 2002
Posts: 857
Québec
how did you "smooth" the cliff?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: how to model overhanging cliffs [Re: Marky Mark] #78014
06/19/06 19:54
06/19/06 19:54
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Thank you very much for your help Paul.
Just one more question, did you smooth the cliff only with vertex tweaking or something else?

Re: how to model overhanging cliffs [Re: demiGod] #78015
06/20/06 18:38
06/20/06 18:38
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Well, I used a program I just bought called "Hexagon 2" ( http://www.daz3d.com/shop.php?op=catmain&cat=272 ). It has a 'soft selction' tool. Basically, it lets you select a vertex/polygon/edge, set a number for the size and strength of the falloff, and then when you move the selected v/p/e, each v/p/e surrounding it gets pulled up with it...but at a reduced amount. This trickles outward, each 'ripple farther away from the originally selected v/p/e' gets pulled up less and less. This results in a 'smooth like', gradual shape. It's kinda hard to explain. Heres a small movie (shockwave flash format) that shows how it works: http://www.freewebs.com/pming/Hex2SoftSel.htm WARNING! It's about 2.4MB in size, so it might take a minute or two to download.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)

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