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vec_to_bone and ang_to_bone #78267
06/17/06 14:28
06/17/06 14:28
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
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Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
there are the vec_for_bone() and ang_for_bone() functions,
but why there are no vec_to_bone() and ang_to_bone() functions?
maybe they can be useful...

maybe they are already implemented, but I haven't seen them...


Check out the throwing game here: The throwing game
Re: vec_to_bone and ang_to_bone [Re: Roel] #78268
06/18/06 04:22
06/18/06 04:22
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
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Straight_Heart  Offline
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Joined: Jun 2006
Posts: 96
1. vec_for_bone = finds the vector position a specified bone is in.
2. ang_for_bone = finds the angle a specified bone is in.

I assume that your ang_TO_bone would be a function to manually set the bone to a certain position right?.......look up "ent_bonerotate" in the manual.


You're not as unique as you think you are, try again.
Re: vec_to_bone and ang_to_bone [Re: Straight_Heart] #78269
06/27/06 16:35
06/27/06 16:35
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
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Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I know they exist, but they are local functions.
ent_bonemove just moves a bone rotated by the entity's bones

and maybe it's useful to add these functions because they jest set the bone
to a position, also useful for a laser or something


Check out the throwing game here: The throwing game

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