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Re: "2d" shooter [Re: Endgegner] #78386
06/20/06 15:13
06/20/06 15:13
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline OP
Developer
Gurke  Offline OP
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
Yeah I totally forgot to implent a "goodie drop".
The first level is nearly half finished and I hope to continue working on it very soon but I have some nasty school problems to solve at the moment (next year I`m going to write my final exams so I have to work hard at the mom) so I won`t be able to work on it till the weekend.
I also want to present some new enemy types this weekend so I`ll have lots of work to do^^!

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
Re: "2d" shooter [Re: Gurke] #78387
06/21/06 06:59
06/21/06 06:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Na von wegen Grafik is net vorhanden, also ich finde's schon sehr stylisch wie's ausschaut.

Und die Idee sowas mit GS zu machen ist allemals klasse!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "2d" shooter [Re: ShoreVietam] #78388
06/21/06 15:50
06/21/06 15:50
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline OP
Developer
Gurke  Offline OP
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
I said that I wantd to show the first new screens at the weekend but I found an screenshot that I already made so I think I can show it now.
There is nothing special here its just a new enemy type a diver (there will be a small harbour and submarine level^^):
diver
The airtank on the back of the enemy still looks kind of strange but I will fix that. Like you might notice the diver wears normal shoes instead of fins(I will fix that too^^).
The diver will also get a new weapon type the harpoon.

@shorevietnam:
Danke sehr^^.
Naja ich bin eigentlich immer nur für scripts zuständig gewesen und habe allerhöchstens simple Testgrafiken erstellt, daher freue ich mich jetzt besonders über so ein Lob^^!

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
Re: "2d" shooter [Re: Gurke] #78389
06/21/06 16:21
06/21/06 16:21
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Ja ich weiss au net, ich finde die Figuren voll geil, der Taucher auch echt super!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "2d" shooter [Re: ShoreVietam] #78390
06/21/06 16:44
06/21/06 16:44
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Me too, keep it up!

Re: "2d" shooter new screens [Re: TWO] #78391
06/24/06 11:41
06/24/06 11:41
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline OP
Developer
Gurke  Offline OP
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
Thanks again you two^^.

Well... I worked on the first level but it is still not nearly finished.
BUT this does not have to meen that I can`t show some screens to you so you can give me some tips for the enviroment of the game.

Here they are:
screen10
Here is where everything starts. The apartment (at the moment without furniture)
where the hero observes his "customer" (notice the camera on the left side of the picture^^).
At first this may look pretty confusing (you can see the house front, some bricks from the wall and the floor).

screen11
Ofcourse he gets interrupted and has to flee from the building.

screen12
Well.. the elevator (yes the elevator 'crashs' and the player has to defeat some enemys *nothing new I know*).

screen13
The elevator doesn`t move anymore so the only way to get out is the ...ummm... lets call it 'fire stairs' (please tell me what they are realy called^^).

screen14
At the ground his pursuer are still there (please ignore the van! It`s still in work!).

screen15
The hunt through the backyard with some ugly fences^^! Yeah I also don`t know why there is a fire-hydrant in the backyard ...

Now I want to know what YOU think about it.
I need as much critic as possible so I can optimise the game.

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
Re: "2d" shooter new screens [Re: Gurke] #78392
06/24/06 12:45
06/24/06 12:45
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well first of all I wanna congratz you
it's look quite amazing really
Now my C&C:
-the view where you can see the ammo of all your guns is abit
annoying, it's hanging there somewhere in midair so try and put the
view in a corner or sort like
-The blood effects can be even 'worser', I mean that when you are hit or the enemy is been hit you could me him bleed like hell and that reminds me when your are shot, try to 'stick' the blood to the walls or
to sort like when it emerges out of a body
-I think you could make the elevator even better, I don't really see the difference between the walls or the elevator, so try to make it look more like an elevator
-For screen 15, try the give some more background creativity
-But for the rest IT'S like I already said, fanstastique !!!!!!

I hope your creative mind agrea's with my 'creative' mind

Cheers

Frazzle

Last edited by frazzle; 06/24/06 12:45.

Antec® Case
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Re: "2d" shooter new screens [Re: frazzle] #78393
06/24/06 19:39
06/24/06 19:39
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline OP
Developer
Gurke  Offline OP
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
Hi frazzle,
at first I want to thank you for your kind words.
Yeah you are right the ammo panel is realy annoying but it is only a testpanel so it will be replaced anyway^^.
I want to keep the game nearly gui free (the player can switch the panels on by pressing a certain key or when he looses life or shoots).

To the blood topic: I`m not a friend of realy violent games (like postal, doom etc.) and I don`t care whether there is lots of blood or not but I was asked this very often by my friends who tested the game so I maybe realy should give it a little bit more blood.
The game should keep it`s comic style (I will post one of the comics that link the levels soon) and the game should not get too 'serious'.

You are right the elevator is not finished at all. It needs a cabine or at least some sort of "walls" to seperate the elevator from the rest of the game^^.

I also want to include a skyline in the background of the level but the result I got is not good enough but I will work on it^^!

By the way: I noticed that my 'hero' hasn`t got a name till now.
What about 'Wayne'?^^
Please post more comments!
If you guys loose the interrest in my game there is no reason to continue working on it.

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
Re: "2d" shooter new screens [Re: Gurke] #78394
06/24/06 19:51
06/24/06 19:51
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Please post more comments!
If you guys loose the interrest in my game there is no reason to continue working on it.





I totaly disagrea with you Gurke, all the project you or anyone
works on is not only for this 3DGS community but in the first place
BECAUSE YOU WANT TO AND THAT IT INTERESTS YOU !!!!
I think there are to many people who are basing them selfs on the opposite of my
statement

Well back to your game now, I think the name is fine, Wayne
did you get the inspiration from the Cramp Twins because one of the twins is named Wayne and also is kinda violent
I forgot to say in my last post to say that the choise is up to
you about the topic blood so I think it's a good idea to not implant much
blood because of the comic style !!!!
Well my creative mind has got that dayely nucliar breakdown again ^^

Cheers

Frazzle

Last edited by frazzle; 06/24/06 19:52.

Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: "2d" shooter new screens [Re: frazzle] #78395
06/24/06 20:16
06/24/06 20:16
Joined: Dec 2003
Posts: 749
Germany: Hamburg
Gurke Offline OP
Developer
Gurke  Offline OP
Developer

Joined: Dec 2003
Posts: 749
Germany: Hamburg
Well.. okay maybe I also work on it because I like the story it tells (I already made up a new world for my game^^)!
A story about a dumbass p.i. with a fable for big guns (hey! sounds like Sledge Hammer^^)!
By the way.. what the hell are the Cramp twin *have to google*?
I named Wayne like this because I think the name is somehow 'funny'^^....
Yeah I know it`s not that creative but I`m not in the mood to make up a better name^^!
I don`t think that I will have lots of time in the next days to work on the project but I will try to post new screens in the next week (around wednesday ).

~Gurke


http:\\www.cybergurke.de.vu letztes Update: 02.08.2006 ---------------------------- Aktuelle Projekte: -P.I. Storys
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