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Model is looking flat- not good! #79576
06/26/06 14:40
06/26/06 14:40
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
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nray1s  Offline OP
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Joined: Jun 2006
Posts: 26
Ithaca, New York
This is the second time I have posted this problem, however I posted it earlier in the shaders forum which may not have been the place to put it.
My current problem is that an entity is looking flat when the level is run in the A6 Engine, but never anywhere else. When I do the preview run in WED, it looks 3D, when I do the preview engine run in MED, it looks good, and in the MED program itself, the model looks good. But, when I run the level, the character appears flat.
There are lights in the scene, in fact I have tried a large variety of them, including the lights being dynamic. Also, I have messed with the material settings in MED, and none of these seem to help. As I mentioned before the model is 3D, it is not a sprite or 2D figure. The model is supposed to be a head, with eyes, teeth, and tongue seperate from the main face. There are 8840 polygons in all, with 4885 vertices.
Right now I am not too worried about CPU power, since this is the only entity in the entire game, but I am trying to get a realistic face that can interact with the user to some degree.
So, if anyone at all knows what I can do, I would really appreciate it.
Thanks.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Model is looking flat- not good! [Re: nray1s] #79577
06/26/06 14:53
06/26/06 14:53
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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You need some kind of light source (even if it is only the normal sun) to have any lighting.

With ambient only it will of course look flat since this is a overall ligthing without any direction.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Model is looking flat- not good! [Re: ShoreVietam] #79578
06/26/06 15:27
06/26/06 15:27
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
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nray1s  Offline OP
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Ithaca, New York
Thanks for the reply, however I have already tried putting lights in the scene, and I have set the sun in the map properties, with different heights, azimuth, colors, and ambience. But, still none of these help with the problem.
I may also note that I have tried giving the entity a shadow, but this also does nothing.
If anyone can help I really need it!
Thanks


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Model is looking flat- not good! [Re: nray1s] #79579
06/26/06 15:33
06/26/06 15:33
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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write a material...

Re: Model is looking flat- not good! [Re: broozar] #79580
06/26/06 15:36
06/26/06 15:36
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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If your level box is massive there will be no sun light that comes through.
And static light only does ambient-like-lighting and no directional lighting like it is done by dynamic lights.

Model lighting with solid skybox:


Model lighting with dynamic light source (sun is counted as dynamic light, too):






Last edited by ShoreVietam; 06/26/06 15:39.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Model is looking flat- not good! [Re: ShoreVietam] #79581
06/26/06 18:49
06/26/06 18:49
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
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nray1s  Offline OP
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Ithaca, New York
Thanks alot, fixing the stuff with the sun and the large box helped out.
But, it still doesn't look nearly as good as the preview runs from earlier.
I am beginning to think that I need to actually draw a face for the texture instead of just using a solid color. Any input for that?
Thanks.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Model is looking flat- not good! [Re: nray1s] #79582
06/26/06 20:13
06/26/06 20:13
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Europe
the sun_light variable may help.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Model is looking flat- not good! [Re: ShoreVietam] #79583
06/26/06 20:55
06/26/06 20:55
Joined: Dec 2003
Posts: 112
Kamiomi Offline
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Kamiomi  Offline
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A texture is always going to make a model look better than just a single solid color - the texture can add detail and 3-dimensionality. Lighting isn't the only thing you need.

By the way, ShoreVietam, your character looks great!



Re: Model is looking flat- not good! [Re: Kamiomi] #79584
06/27/06 12:15
06/27/06 12:15
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
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nray1s  Offline OP
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Posts: 26
Ithaca, New York
Thanks, Kamiomi, I really appreciate the advice, and I am sure that it will help the character substantially.
Thanks also ShoreVietam, the lighting has already made the scene look much better and I think I understand how it works much better now.
This is all pretty new to me, I really am thankful for the help.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Model is looking flat- not good! [Re: nray1s] #79585
06/27/06 18:58
06/27/06 18:58
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Posts: 2,002
Europe
Just look at her breastplate in the first screen.
It looks lighted even without lighting, only because of the texture and it is only a rough self painted one.






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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