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CounterStrike MDL? #80208
07/02/06 06:58
07/02/06 06:58
Joined: Jun 2006
Posts: 1
realityengine Offline OP
Guest
realityengine  Offline OP
Guest

Joined: Jun 2006
Posts: 1
Little issue that im curious about:

Im using a counterstrike model as my main player as a place holder till i get around to creating my own.. My question is, The models animation seems to drop and when my character walks, runs and so on.. its in the ground. I thought having the model slightly above the ground would allow him to drop to the ground, but it still goes in the ground.. Is it possible to correct this? maybe editing the animation? and whats the easiest way to do this?


thanks in advance.

Re: CounterStrike MDL? [Re: realityengine] #80209
07/04/06 02:28
07/04/06 02:28
Joined: Dec 2005
Posts: 28
Japan
Hiroyuki Offline
Newbie
Hiroyuki  Offline
Newbie

Joined: Dec 2005
Posts: 28
Japan
Hi,

I think maybe it's the matter of the script, which define the way of gravity physics. Some such script would written to just let the player touch down directly on the closest floor, regardless of it's start position on the model editor and level editor.(Unless the player isn't jumping or flying.) Another such script would written to show "process" of falling down but it would be too fast to see it without some adjustment. So maybe you should check your script first.


Hiroyuki
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Re: CounterStrike MDL? [Re: realityengine] #80210
07/04/06 04:00
07/04/06 04:00
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
Try calling c_setminmax for your model in your action.


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