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level_load() improvements? #80865
07/09/06 17:46
07/09/06 17:46
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
when you load a level with level_load(),the game completely freezes.
maybe it's a good Idea to play an animation while loading, like some professional games.
now the game freezes and movies also.

maybe a good Idea?


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Re: level_load() improvements? [Re: Roel] #80866
07/14/06 10:37
07/14/06 10:37
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Yes, it's a good idea and is already on my list for further improvements (on_loadstep function).

Re: level_load() improvements? [Re: jcl] #80867
07/14/06 12:54
07/14/06 12:54
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Do you mean playing a fullscreen video or a function pointer which is executed during loading so that we can use this to move panels (progress bar?)...?

Could you explain this in detail?

Re: level_load() improvements? [Re: HeelX] #80868
07/14/06 13:00
07/14/06 13:00
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey HeelX,

That has already been discussed some time ago.
The function will look sth. like this:

Code:

function load_func(maybe_some_paras) //like progress time
{
//animate panel etc.
}

on_loadstep = load_func; //executes the load_func functions after e.g. every 5% loading..



Re: level_load() improvements? [Re: TripleX] #80869
07/14/06 13:11
07/14/06 13:11
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I did'nt noticed that, thank you.


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