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Map compiling takes forever #82164
07/19/06 10:05
07/19/06 10:05
Joined: Apr 2006
Posts: 83
M
MDC Offline OP
Junior Member
MDC  Offline OP
Junior Member
M

Joined: Apr 2006
Posts: 83
When i compile my my map it takes so long its not funny, and i only have 1 room. i dont get it. why would it be taking so long. and there isnt anything in the room either.

also it keeps saying nexus to small i keep raising the number but it still says it.

Re: Map compiling takes forever [Re: MDC] #82165
07/19/06 10:52
07/19/06 10:52
Joined: Jul 2005
Posts: 262
Earth, The Netherlands
NL_3DGS_n00b Offline
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NL_3DGS_n00b  Offline
Member

Joined: Jul 2005
Posts: 262
Earth, The Netherlands
3 tips:

1: Dont use CSG substract.
2: Dont use extremely small blocks.
3: Use also models.


The best games are the games you create yourself.
Re: Map compiling takes forever [Re: NL_3DGS_n00b] #82166
07/19/06 18:26
07/19/06 18:26
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Also, don't scale your texture anything below 0.25 when using blocks. Model-only levels provide tons of advantages, I strongly suggest using them instead. 50 times faster rendering speed, otherwise unlimited level area (to four million quants diameter), freedom of size and shape, near-instant build times, and more than just this.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Map compiling takes forever [Re: ulillillia] #82167
07/19/06 22:07
07/19/06 22:07
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline
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TheThinker  Offline
Member
T

Joined: Jun 2006
Posts: 214
Germany, NRW
But no static lightning, i think. You have to render static lights onto the model in a 3d-software.
If I am not right, please correct me.

Re: Map compiling takes forever [Re: TheThinker] #82168
07/26/06 13:48
07/26/06 13:48
Joined: Jul 2006
Posts: 5
A
Akumavs Offline
Newbie
Akumavs  Offline
Newbie
A

Joined: Jul 2006
Posts: 5
Had the same problem - Have 2 suggestions

The Nexus - Leave the nexus be - If you are using allot of models / sprites Increase the entities allowed in stage with bellow script:

max_entities = 1000; // alows up to 1000 Entities

(Just enter it right before the "Level Load Entry"

Render Times: Obviously make sure all Blocks align but preferably overlap where possible. There might be one block not aligning and A6 is trying to render something that should be rendered. Will help if you can tell us what is taking long to render Surfaces or lightmap.

Re: Map compiling takes forever [Re: Akumavs] #82169
07/26/06 14:21
07/26/06 14:21
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Nexus shouldn't get much above 192 MB for todays's systems. 64 MB is a decent mid-range and is what I use by default.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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