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Re: Texture Memory used by textures.pannels
[Re: Why_Do_I_Die]
#82335
07/20/06 08:42
07/20/06 08:42
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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800x600 means 480,000 pixels. At 24-bit color, that's 1,440,000 bytes of memory needed for it. If 32-bit color (I don't know if PCX supports it (nor do I know it's format), but given the 500K to 2450 KB jump you have, I suspect it does), it's 1,920,000 bytes.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Texture Memory used by textures.pannels
[Re: Why_Do_I_Die]
#82337
07/20/06 09:14
07/20/06 09:14
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Resolution shouldn't have anything to do with it. Resolution would indeed affect video memory usage overall, but it wouldn't affect the video memory usage of a panel. What affects the video memory usage of a panel is actually the size of it. Unless DDS is used for texture compression (I don't know if panels support it), the image is loaded into video memory as if it was fully expanded and uncompressed.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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