See topic plz. I have made the ent_create work fine but it creates the model at the original size instead of the scaled size that the game will be set to. How do I do this? Do I just put scale=.50 after the ent_create code?
If death is only the beginning, then life must be the end... -me
Re: Can you use ent_create and spawn it scaled down?
[Re: JoeMama]
#82497 07/21/0620:0007/21/0620:00
Hi I got a question about ent create , well how would I morph or change a 3d model making look like it's burning for example if an enemy walks or get's pushed into the fire I want to show the skin getting burned by turing it red then showing the muscles underneath after a period of time, Would I use this calling for it or will it be the morph call entmorph???
Re: Can you use ent_create and spawn it scaled down?
[Re: Aaron]
#82500 07/21/0621:1407/21/0621:14