If I got an entity with 2 exsact animations
The first one is , let say 25 frame and the second is 100 frame
What is better for performance

The 25 frame animation played with interpolation
ent_animate(me,"anim25",my.skill1,0);

Or the 100 frame animation played with out interpolation
ent_animate(me,"anim100",my.skill1,ANM_SKIP);


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