Hi, It is possible to turn the pan,tilt,roll angles relative to the players position. My player walk along a round surface, so his angles change by every step. But i want no big calculations to turn the player around. I want no absolute rotation, i want relative rotation. Thanks. MfG, Ich
The only way I know of that this can be done is to use the trig functions, mainly the atan, asin, and acos functions (these find angles, and is what you need).
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