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Turn arround #83338
07/26/06 11:49
07/26/06 11:49
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline OP
Member
TheThinker  Offline OP
Member
T

Joined: Jun 2006
Posts: 214
Germany, NRW
Hi,
It is possible to turn the pan,tilt,roll angles relative to the players position.
My player walk along a round surface, so his angles change by every step. But i want no big calculations to turn the player around. I want no absolute rotation, i want relative rotation.
Thanks.
MfG,
Ich

Re: Turn arround [Re: TheThinker] #83339
07/26/06 12:17
07/26/06 12:17
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
The only way I know of that this can be done is to use the trig functions, mainly the atan, asin, and acos functions (these find angles, and is what you need).


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