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Copyrighting software #83342
07/26/06 12:31
07/26/06 12:31
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I'm looking into copyrighting my game, but don't know how to do it nor what form to use. The US Copyright website has several forms, but I don't know which one I need to use for a software product.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Copyrighting software [Re: ulillillia] #83343
07/26/06 12:49
07/26/06 12:49
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
Hey!!!

Here's the brilliant, cheap, legally binding copyright trick, works if you are in the united states. Best of all, it is very simple.

All you do:

1. Put your product in an envelope, seal it up.
2. Take it to the post office.
3. Have it mailed to your address by certified mail.
4. Put it in a safe place, and absolutely do not open it.

If you have to take it to court, bring the envelope. The postal certified-mail stamp is federal-government, legally binding proof that you were the first to create this product. This will provide legal protection if you go to court, if someone were to dispute the ownership of the product.

You can also include a notarized document stating that it is your creation/property as well. Putting an EULA on the published product and copyright notice should also be valid.

If you want to obtain a real copyright, you might want to borrow/buy a book from Nolo Publishing, who makes a great DIY series of legal books, complete with all the forms you need.

But the postal certification is absolutely valid legal proof that it is yours, and a US judge must recognize it as federal government certification in a legal dispute.

Good luck

Re: Copyrighting software [Re: JetpackMonkey] #83344
07/26/06 13:01
07/26/06 13:01
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I would prefer very strongly to register it. I don't like that idea. I did this with my story, which used form PA, but this is a software program and is otherwise different. My best guess would be form VA (visual arts), but then again, it's not entirely arts. It's a bunch of 0's and 1's in either magnetic form or as microscopic bumps on a circular disk.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Copyrighting software [Re: ulillillia] #83345
07/26/06 13:09
07/26/06 13:09
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
As I briefly mentioned above, probably the easiest way to get a real registered copyright without a lawyer would be by getting the Nolo Press book on it. Nolo Press is a cheaper alternative to lawyers/paralegals.

I'm pretty sure it has readable explanations and all the forms at the back of the book:

http://www.amazon.com/gp/product/0873372...2771849?ie=UTF8

Re: Copyrighting software [Re: JetpackMonkey] #83346
07/26/06 13:16
07/26/06 13:16
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
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ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
As I've stated twice now, I want to register copyright for my game. What I'm after is what form do I use from here? From there, I can fill out the form and send it and the needed material to copyright. I've done this with my script before and it worked out well. However, for a story, that's easy as it'd be form PA if it's for performances (as with the style of my stories) or form TX if a standard book form is used. Neither of these apply to a software program.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Copyrighting software [Re: ulillillia] #83347
07/26/06 13:35
07/26/06 13:35
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline
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Tobias_Runde  Offline
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Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
In Germany you get the Copyright by finishing a work!!


-------------------------- www.3dgs.de
Re: Copyrighting software [Re: Tobias_Runde] #83348
07/26/06 13:42
07/26/06 13:42
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
It's otherwise the same in the US, but registering it gives added advantages and that's what I'm after. I can't tell if form VA is what I need (or what form I need as is). That's why I posted this question.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Copyrighting software [Re: ulillillia] #83349
07/26/06 13:50
07/26/06 13:50
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
The mail yourself copyright is a myth. I found this on the U.S. Copyright website:
Quote:

I’ve heard about a “poor man’s copyright.” What is it?
The practice of sending a copy of your own work to yourself is sometimes called a “poor man’s copyright.” There is no provision in the copyright law regarding any such type of protection, and it is not a substitute for registration.





Can't really help you any further, but I wouldn't use the poor man's copyright..

Re: Copyrighting software [Re: Excessus] #83350
07/26/06 13:59
07/26/06 13:59
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Quote:

As I've stated twice now, I want to register copyright for my game...... .......Neither of these apply to a software program.




Um, the book on the link I gave you is specifically for copyrighting software.

Re: Copyrighting software [Re: JetpackMonkey] #83351
07/26/06 14:03
07/26/06 14:03
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
From the other forum I frequent, Form TX is actually what I need as that is what is used to copyright computer software. I must've overlooked that "what form do I use" link.... Thanks though for trying.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
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