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Re: Level won't display properly with any script.. [Re: alphaindigo] #100690
12/11/06 04:16
12/11/06 04:16
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Okay, I'll give it a try tomorrow after work and post again with my result.

Re: Level won't display properly with any script.. [Re: alphaindigo] #100691
12/11/06 04:18
12/11/06 04:18
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
is it set to run with a different nexus value under preview?, how many entities are we talking about?, sorry, I cannot download your .doc(not your fault, this computer is wierd sometimes).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Level won't display properly with any script.. [Re: Nowherebrain] #100692
12/11/06 23:14
12/11/06 23:14
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
The nexus value is the same: 500.

I have 93 portals
1234 objects
level size 6850 units
103 vertices
90 visible surfaces
9 textures
1021 kb texture space
31 regions

Granted, most of those "objects" are pre-compiled entities (some models and some sprites, but mostly entities).
Takes like 1 second for my level to compile.

I tried the other template files and had no luck--they all loaded with most of my objects missing from the screen and a whole lot of black emptiness between the few objects I did see (strangely, one template mentioned loading 7 objects, another template mentioned 21).

Re: Level won't display properly with any script.. [Re: Galen] #100693
12/12/06 18:57
12/12/06 18:57
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Anyway, here's what I see (3D window) in the preview or scriptless "run", which is how it should look:



And here's what I get if I attach any script at all to the build, then run it:





Re: Level won't display properly with any script.. [Re: Galen] #100694
12/13/06 18:57
12/13/06 18:57
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Is there any way to exactly duplicate the "preview" mode via a script?

Re: Level won't display properly with any script.. [Re: Galen] #100695
12/13/06 19:38
12/13/06 19:38
Joined: Dec 2005
Posts: 252
MyOwnKingdom
nipx Offline
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nipx  Offline
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Joined: Dec 2005
Posts: 252
MyOwnKingdom
ask conitec....

(looks very good btw )

nipx

Re: Level won't display properly with any script.. [Re: nipx] #100696
12/13/06 22:53
12/13/06 22:53
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Thanks! The colors are even a little off in the screenshot, and it actually looks better than that.

I was hoping Doug or JCL would have some advice on what the problem might be, or on how I could work to to narrow down the possibilites of what's causing it. I'd even be willing (happy, actually) to either ftp my project to them, or snail-mail it (on my dollar) on CD to them if they wanted to take a look that way. Hopefully they'll notice this thread...

Re: Level won't display properly with any script.. [Re: Galen] #100697
12/15/06 03:22
12/15/06 03:22
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
So nobody has seen anything like this before?

Re: Level won't display properly with any script.. [Re: Galen] #100698
12/15/06 09:23
12/15/06 09:23
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Posts: 8,177
Netherlands
Nope, I haven't had any problems like that, but then again I'm not using map entities most of the time. If you like, you can PM me a download link to your project and I could take a look at it, I still think it's a camera.clip_near , camera.clip_far issue, eventhough it could be something else.

By the way, not that it really should matter, but preview mode uses the standard amount of nexus, which is not 500, unless I've missed a new feature.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Level won't display properly with any script.. [Re: PHeMoX] #100699
12/18/06 15:48
12/18/06 15:48
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
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T

Joined: Jun 2003
Posts: 1,017
Germany
Sounds as if the script were missing some paths and thus unable to load all the map entities.
Assuming you indeed have your map entities organized in subfolders, you could try and open up your main script, then add some path "xyz" statements at its top, where xyz is the name of the subfolder with all the map entities in it.


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
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