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Re: Level won't display properly with any script..
[Re: Thomas_Nitschke]
#100700
12/19/06 23:52
12/19/06 23:52
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
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Quote:
Sounds as if the script were missing some paths and thus unable to load all the map entities. Assuming you indeed have your map entities organized in subfolders, you could try and open up your main script, then add some path "xyz" statements at its top, where xyz is the name of the subfolder with all the map entities in it.
This didn't seem to have any effect:
//////////////////////////////////////////////////////////////////////// // A6 "Walk Thru" Project wdl: // Created by WED. ////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////// // The PATH keyword gives directories where template files can be found. path "C:\\Program Files\\GStudio6\\template_6"; // Path to A6 templates directory path "C:\\Program Files\\GStudio6\\template_6\\code"; // Path to A6 template code subdirectory path "C:\\Program Files\\GStudio6\\template_6\\images"; // Path to A6 template image subdirectory path "C:\\Program Files\\GStudio6\\template_6\\sounds"; // Path to A6 template sound subdirectory path "C:\\Program Files\\GStudio6\\template_6\\models"; // Path to A6 template model subdirectory path "C:\\Program Files\\GStudio6\\work"; //where all my entities are
///////////////////////////////////////////////////////////////// // Filename of the starting level. string level_str = <GLMain.WMB>; // give file names in angular brackets
////////////////////////////////////////////////////////////////////////////
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Re: Level won't display properly with any script..
[Re: PHeMoX]
#100701
12/20/06 00:15
12/20/06 00:15
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Posts: 336 Connecticut
Galen
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Quote:
Nope, I haven't had any problems like that, but then again I'm not using map entities most of the time. If you like, you can PM me a download link to your project and I could take a look at it, I still think it's a camera.clip_near , camera.clip_far issue, eventhough it could be something else.
By the way, not that it really should matter, but preview mode uses the standard amount of nexus, which is not 500, unless I've missed a new feature.
Cheers
I tried changing the nexus to various sizes, and it didn't help. It did indicate at one point though when i set it too low that I needed space for 750 entities, but that was the only semi-meaningful message I saw.
Do you know where I'd be able to upload about 700MB worth of data to?
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Re: Level won't display properly with any script..
[Re: Galen]
#100703
12/23/06 19:29
12/23/06 19:29
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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I'd still assume that there be something wrong with the paths. Although your setup looks quite okay, I'd at least have a try and simlpy copy all the map-entities into the same folder your level is in. Then simply open up your .WMP in Notepad and do a quick search-and-replace to correct all the map-entities' file paths. Open your level in WED again, recompile it completely and finally have another try. Currently, that's the only reason I could think of... if this problem were related to the nexus, A6 sure would spit out an error message.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Level won't display properly with any script..
[Re: Galen]
#100705
12/30/06 21:33
12/30/06 21:33
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Alright, I suppose that's out of the range of possibilities then. The only other things that currently come to my mind are materials and origins. If you have any material effects (i.e. FFP effects or shaders) applied to your entities, I'd try to disable them in order to track down the problem. As for the origins: You might want to check the origins of your entities - if they are in a position to close to the camera, I think it likely that the whole entity might be clipped. I suppose I don't have to go into detail since you seem to know 3dgs's basics But if I were you, I'd make sure all the origins are in the right place. Currently, that's all I can come up with... keep us posted
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Level won't display properly with any script..
[Re: Galen]
#100707
12/31/06 13:59
12/31/06 13:59
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
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Senior Developer
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Posts: 1,017
Germany
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Regarding the origins issue, you could also try to find out whether fiddling with your camera's clip range does anything... I'd probably set a really huge clip range just to be sure nothing gets clipped.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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