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PartsEd 0.1 Released #101003
12/04/06 20:01
12/04/06 20:01
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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fogman  Offline OP
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I´ve finished the first version of PartsEd. Download and play...

Note: Please read the tutorial that comes with the editor. It will show you how to use PartsEd. If you encounter any problems, post them here.

Link (1,9 MB) : http://home.arcor.de/braindamaged/pe01.rar

PartsEd 0.1 is freeware.

Edit: Some "Bugs"
-The emitters might be too small for some levels.
-The velocity value range is too small.

Last edited by fogman; 12/04/06 20:30.

no science involved
Re: PartsEd 0.1 Released [Re: fogman] #101004
12/04/06 20:06
12/04/06 20:06
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Nice fogman !! It looks like the "little brother" of EP3
One problem though, there is no pe01.wdl in the extracted rar file


Cheers

Frazzle


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Re: PartsEd 0.1 Released [Re: frazzle] #101005
12/05/06 11:35
12/05/06 11:35
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fogman Offline OP
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"One problem though, there is no pe01.wdl in the extracted rar file"

The wdl file is in the resource. So you can´t see it, but it will be included in your project when you write:

resource "pe01.wrs";
include "pe01.wdl";

If you have any error messgaes, please tell. This version works only with 6.40.5 and above.


no science involved
Re: PartsEd 0.1 Released [Re: fogman] #101006
12/05/06 20:05
12/05/06 20:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Ah oke, then every thing is alright !!
I've tested it and it works nice, smooth,... it's just perfect
Nice work fogman, keep on updating it because this is a very interesting project

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: PartsEd 0.1 Released [Re: frazzle] #101007
12/06/06 13:05
12/06/06 13:05
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fogman Offline OP
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fogman  Offline OP
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Thanks, but there are many issues and a lot of work. At the moment it´s not that usable.
But I will improve it step by step.

After some "brainwork" I´m sure that I can handle a timeline. So you could edit every parameter during lifespan. It would be more like "composing" particle effects, in realtime, in your game.
You could realize crazy velocity formulas and really dynamic effects. Do you know sequencers? Expect something similar for PartsEd.

If someone asks:
Of course you don´t have to include PartsEd and the genius BigDll (made by TripleX ) when you publish your game.
All you have to do is: Include the generated code and start the particle functions.





no science involved
Re: PartsEd 0.1 Released [Re: fogman] #101008
12/07/06 20:43
12/07/06 20:43
Joined: Mar 2006
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Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Quote:

Thanks, but there are many issues and a lot of work. At the moment it´s not that usable.
But I will improve it step by step.

After some "brainwork" I´m sure that I can handle a timeline. So you could edit every parameter during lifespan. It would be more like "composing" particle effects, in realtime, in your game.
You could realize crazy velocity formulas and really dynamic effects.





A timeline needs allot of 'brainwork' as you siad and experienced and if you would be able to implant it into PartsEd, I think you're coming hell close to the accomplished EP3 of Triple X and co... and that would just be
You're an amazing and great scripter fogman

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: PartsEd 0.1 Released [Re: frazzle] #101009
12/07/06 21:10
12/07/06 21:10
Joined: Apr 2005
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Germany
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fogman Offline OP
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fogman  Offline OP
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To be honest, I´ve all timelines already runnin´ since today.
But they need some tweeking and additional functions. You´ll see.


no science involved

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