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Re: Newton work with 3DGS 6.40.5? [Re: TWO] #101944
12/28/06 18:17
12/28/06 18:17
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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Yeah well, I regurally program in C# (did a small engine with XNA) and I tried some C++ programming with physics but it was already too hard for me (and i'm a pretty experienced coder with other languages).


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Newton work with 3DGS 6.40.5? [Re: bstudio] #101945
12/29/06 01:23
12/29/06 01:23
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Brazil
What you need to achieve using newton ? I USE newton nowadays without problems... with A6 6.50.2 ...

Last edited by Carloos; 12/29/06 01:24.
Re: Newton work with 3DGS 6.40.5? [Re: Carloos] #101946
12/29/06 08:20
12/29/06 08:20
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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Posts: 528
Italy
I heard that newton stopped to works in all the version above A5 3.1

Re: Newton work with 3DGS 6.40.5? [Re: Mondivirtuali] #101947
12/29/06 10:47
12/29/06 10:47
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Brazil
Humm..

Please dont let my Newton be informed about this, its still working lol...

Jk... It still works.

Re: Newton work with 3DGS 6.40.5? [Re: Carloos] #101948
12/29/06 11:30
12/29/06 11:30
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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Hilden in Germany
No, Newton is still running - with all updates of GS. The only thing is that newton entities doesn´t react on other models. Hope that this will be changed with an updated Newton version.

Re: Newton work with 3DGS 6.40.5? [Re: RobH] #101949
12/29/06 16:57
12/29/06 16:57
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Italy
Quote:

The only thing is that newton entities doesn´t react on other models. Hope that this will be changed with an updated Newton version.



I am not sure to understand; may U make an istance?
I planning to use newton for doing cans and boxes that fall and move when I shoot them.

Last edited by Mondivirtuali; 12/29/06 18:58.
Re: Newton work with 3DGS 6.40.5? [Re: Mondivirtuali] #101950
12/29/06 18:18
12/29/06 18:18
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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Hilden in Germany
That is no problem. But if you have static models, you have to add an invisible primitive block so that your newton entities doesn´t move through them.

Re: Newton work with 3DGS 6.40.5? [Re: RobH] #101951
12/29/06 18:59
12/29/06 18:59
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline
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Italy
Oh, understood. Thx. If both newton and Intense dialogue engine will work, I'll update at the last version.

Re: Newton work with 3DGS 6.40.5? [Re: Mondivirtuali] #101952
12/29/06 21:06
12/29/06 21:06
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Brazil
Humm

So you are making a shooting game ?

Cool

I think would be easier to script a simple script to make the "i was hitted for a bullet and must fall" behaviour.

By now, I think there will not be a updated newton plugin for 3DGS.

Last edited by Carloos; 12/29/06 21:08.
Re: Newton work with 3DGS 6.40.5? [Re: Carloos] #101953
12/29/06 22:23
12/29/06 22:23
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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Hilden in Germany
But this simple script is not perfect when the model still should be a physical object. It doesn´t react to other things and falls not realstic. Newton works very good and for the problem with other models helps a block. I think the plug-in will be modified when the time comes. (Hope it did not take to long)

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