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Re: Newton work with 3DGS 6.40.5? [Re: Carloos] #101954
12/30/06 00:41
12/30/06 00:41
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
Quote:

Humm

So you are making a shooting game ?

Cool

I think would be easier to script a simple script to make the "i was hitted for a bullet and must fall" behaviour.

By now, I think there will not be a updated newton plugin for 3DGS.



Non a commercial game, more a sort of test.
A fps with some basic features.

Re: Newton work with 3DGS 6.40.5? [Re: Mondivirtuali] #101955
01/05/07 17:56
01/05/07 17:56
Joined: Jan 2006
Posts: 53
L
LWD Offline OP
Junior Member
LWD  Offline OP
Junior Member
L

Joined: Jan 2006
Posts: 53
Thanks to all for the replies.
I tried in many ways, but he did not function here, i will try reinstall the plugin...

Re: Newton work with 3DGS 6.40.5? [Re: LWD] #101956
01/17/07 00:33
01/17/07 00:33
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Newton works just as good as it used too, I use it with A6.5. I went through the Newton forums. There ARE a few (1 or 2) people creating a .dll wrapper for the newton plugin. I wouldn't wait for it though. I will most likely be a while, if they don't give up on it that is...

The only thing I had to do to get newton to work correctly, is under the Newton.dll, change this:

Code:

NewtonSetUnitSystem (QUANT_IS_INCH);
(to)
NewtonSetUnitSystem (0.026);



The main problem I am having with Newton, is that it is not "Polygon Precise" with model entities. Such as for putting a basketball through a moving hoop. I am still trying to find a way to work arround this. I might be able to use pre-compiled map-entities. IDK...


xXxGuitar511
- Programmer
Re: Newton work with 3DGS 6.40.5? [Re: xXxGuitar511] #101957
02/10/07 16:06
02/10/07 16:06
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
So what would you recommend to use?? the a6 engine physics or newtons physic's??

Re: Newton work with 3DGS 6.40.5? [Re: Aaron] #101958
02/10/07 23:35
02/10/07 23:35
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Depends. If you have less than pro, then use Newton. Otherwise, I'd still say use newton. I'm not sure what A6 physics are like, because I don't have Pro, but commercial only supports one physics object.

The major drawback I have with newton is it's outdated. There's the lack of polygon precise collision, can't handle fast speeds, umm... thats all i can think of at the moment.


xXxGuitar511
- Programmer
Re: Newton work with 3DGS 6.40.5? [Re: xXxGuitar511] #101959
02/14/07 16:08
02/14/07 16:08
Joined: Jan 2006
Posts: 53
L
LWD Offline OP
Junior Member
LWD  Offline OP
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L

Joined: Jan 2006
Posts: 53
I put the action NewtonWoodEntity in a entity of a block, but the block just falls, he dont have colision, and the floor is a primitive object...
How i can fix this?
Thanks!

Re: Newton work with 3DGS 6.40.5? [Re: LWD] #101960
02/14/07 16:30
02/14/07 16:30
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Some adjustments do need to be made. I have used newton with the newer version though (A6.5.*). Make sure you have all of the files (classes, etc) that newton needs, and then you have to change the UNIT_SCALE to a certain number to get the collision to work in the right place. I had spent about an hour perfecting this damn number, and when I get home from work tonight I will try to send that number to you.


xXxGuitar511
- Programmer
Re: Newton work with 3DGS 6.40.5? [Re: xXxGuitar511] #101961
02/15/07 02:44
02/15/07 02:44
Joined: Jan 2006
Posts: 53
L
LWD Offline OP
Junior Member
LWD  Offline OP
Junior Member
L

Joined: Jan 2006
Posts: 53
Thanks!

Re: Newton work with 3DGS 6.40.5? [Re: LWD] #101962
02/15/07 02:51
02/15/07 02:51
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
In: Newton.wdl


define QUANT_IS_MY, 0.026;

In: function NewtonSetupSystem()
NewtonSetUnitSystem (QUANT_IS_MY);


xXxGuitar511
- Programmer
Re: Newton work with 3DGS 6.40.5? [Re: xXxGuitar511] #101963
02/22/07 00:22
02/22/07 00:22
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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Joined: Oct 2005
Posts: 528
Italy
May you share a open demo for us noobs..?

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