Yeah well, I regurally program in C# (did a small engine with XNA) and I tried some C++ programming with physics but it was already too hard for me (and i'm a pretty experienced coder with other languages).
BASIC programmers never die, they GOSUB and don't RETURN.
Re: Newton work with 3DGS 6.40.5?
[Re: bstudio]
#101945 12/29/0601:2312/29/0601:23
No, Newton is still running - with all updates of GS. The only thing is that newton entities doesn´t react on other models. Hope that this will be changed with an updated Newton version.
Re: Newton work with 3DGS 6.40.5?
[Re: RobH]
#101949 12/29/0616:5712/29/0616:57
That is no problem. But if you have static models, you have to add an invisible primitive block so that your newton entities doesn´t move through them.
Re: Newton work with 3DGS 6.40.5?
[Re: RobH]
#101951 12/29/0618:5912/29/0618:59
But this simple script is not perfect when the model still should be a physical object. It doesn´t react to other things and falls not realstic. Newton works very good and for the problem with other models helps a block. I think the plug-in will be modified when the time comes. (Hope it did not take to long)