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Re: Times Battle [Re: Blitzblaster1] #102638
01/08/07 23:16
01/08/07 23:16
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Anyone got a nice score so far ?

Re: Times Battle [Re: Shinobi] #102639
01/09/07 00:50
01/09/07 00:50
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
5620 is my best one so far

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Times Battle [Re: Blattsalat] #102640
01/09/07 01:18
01/09/07 01:18
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thats a great score , i am sure you played with shootable bombs

Re: Times Battle [Re: Shinobi] #102641
01/09/07 02:05
01/09/07 02:05
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
yes, other way can hardly hit an enemy. the shot ratio is a little low (if you turn on air and land action to max).

have you ever concidered to let the planes fly in from the back of the screen instead of just poping up?

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Times Battle [Re: Blattsalat] #102642
01/09/07 10:06
01/09/07 10:06
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
@Blattsalat: i think it too, that the planes comes from the left and not poping up. I talk with the programmer.


Casual Games: www.playsmallgames.de
Re: Times Battle [Re: Blattsalat] #102643
01/09/07 13:15
01/09/07 13:15
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Quote:

yes, other way can hardly hit an enemy. the shot ratio is a little low (if you turn on air and land action to max).

have you ever concidered to let the planes fly in from the back of the screen instead of just poping up?

cheers




from left to the screen the player could easyly wait at the left corner and fire at the planes , so i change it and let them come from top to down on the screen , thats better i think

Re: Times Battle [Re: Shinobi] #102644
01/09/07 15:20
01/09/07 15:20
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
no, from the back of the mountains the fly into position randomly.

my best count is 6020. but this depens a lot when you get the fire ammo. I like the game a lot, and if made right this could gate some very successful thing.
See "Jets and guns" as how this could turn out.

You might want to take a look at the old amiga game "silkworm". It made a lof ot things very right.

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Times Battle [Re: Blattsalat] #102645
01/09/07 15:35
01/09/07 15:35
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Ahh you mean from far behind to near the front , but i changed it now that the planes coming from above to the screen , looks good to me now .

Silkworm for the Amiga was a great game for sure , i will check that again , maybe we get some inspirations .

Thanks Blattsalat for playing the game and of course your suggestions

Last edited by Shinobi; 01/09/07 15:37.
Re: Times Battle [Re: Shinobi] #102646
01/10/07 17:23
01/10/07 17:23
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
6270 baby!

when can we get more? havent ejoyed a 3dgs game that much for quite some time.

any reason why you dont use 3d models? imagine twirling planes crashing onto the ground. harder to predict and looks a lot better. Parts and particles that burst to the side (so they cant hit the player).

I could also see some bombers and carpet bombing, some dive bombers and more vehicles on the ground.
also some height variation in the ground could make this more interesting.

i am waiting for the next demo

cheers and dont let us wait too long


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Times Battle [Re: Blattsalat] #102647
01/10/07 17:57
01/10/07 17:57
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
so sorry Blattsalat, but this is the one and only playable demo. In the next time, we bring more screenshots about the other levels. More planes, other backgrounds, vehicles and more. Yes, we do it, but only screenshots. Sorry !


Casual Games: www.playsmallgames.de
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