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Re: Times Battle [Re: ShoreVietam] #102628
12/26/06 22:12
12/26/06 22:12
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
There is a engine Bug if you use TGAs with alphachanel in 2D games and have scolling backgrounds. You can set the second backgorund exact next (or behind if you use parralex scolling) to the first one but on some places the first one blends into the second one and if you use shadows on the background they sometimes are visible and sometimes not. It just happens if you use TGA with alpha chanel. I got the same problems with my Moon Patrol remake and fixed it with a material i got from the Wiki Page , just search under ImprovedOverlay but this dosent work here. We need to look for an other solution.

Hope my poor english makes it understandably for everyone

Re: Times Battle [Re: Shinobi] #102629
12/28/06 21:13
12/28/06 21:13
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Hi everybody !

So the time is right for the new update.
What is new in the demo ? In the option menu you can handle this:

- you can switch air objects from low to high in the level
- you can switch air bombs on or off
- you can switch floor objects from low to high
and last but not least, you can switch scanline on or off.

New in the level is a tank,a nail carpet and stones.

Here are the new screens:



download here the new demo: New Demo !


Casual Games: www.playsmallgames.de
Re: Times Battle [Re: Blitzblaster1] #102630
12/28/06 21:23
12/28/06 21:23
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Hi i have to correct something here ...

"- you can switch air bombs on or off "

he mean you can switch on/off , if the Air Bombs are shootable or not , if you select on you get 10 scores for hitting them.

Re: Times Battle [Re: Shinobi] #102631
12/30/06 12:59
12/30/06 12:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Sehr geil!

Das Spielmenue is echt edel, die Grafiken schauen verdammt gut aus.

Und im Spiel geht's ja auch schon richtig rund, aber irgendwann waren da hunderte Flugzeuge am Himmel... keine Chance mehr!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Times Battle [Re: ShoreVietam] #102632
12/30/06 14:45
12/30/06 14:45
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Very cool update. Great work!!
You used my tank idea ... cool...

very good job!

I had the same problem though. If you don't put planes on very low, there are too many very fast... It's a lot better now than it was before though!!

Keep it up!
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Times Battle [Re: Germanunkol] #102633
12/30/06 15:17
12/30/06 15:17
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
@ShoreVietam danke , es fehlen jetzt nur noch die Powerups wie Speed und verschiedene feuermodis (bis jetzt) .

@Germanunkol thanks your Tank idea was great and we put it in as you can see
now i just have to script the Powerups and the first Level is complete.

You can lower the air planes appear speed but not their limit , for now its unlimited , if you dont shoot the planes it could be there are unlimited planes in the air maybe i should reduce them to maximum of 6 .

Re: Times Battle [Re: Shinobi] #102634
01/01/07 16:41
01/01/07 16:41
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
@ Germanunkol: yes thanks für the idea and when you have other one, please whrite it here


Casual Games: www.playsmallgames.de
Re: Times Battle [Re: Blitzblaster1] #102635
01/04/07 22:19
01/04/07 22:19
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
@ Germanunkol: yes thanks for the idea and when you have other one, please whrite it here ;


Casual Games: www.playsmallgames.de
Re: Times Battle [Re: Blitzblaster1] #102636
01/05/07 09:07
01/05/07 09:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
lol... no problem...
Do you have parachuters falling from the planes yet? That might be a cool effeckt... or else mine fields that are hard to see or spike belts (? I can't remember the name... those metal spikes that police puts on the ground in need for speed)...


~"I never let school interfere with my education"~
-Mark Twain
Re: Times Battle [Re: Germanunkol] #102637
01/07/07 00:49
01/07/07 00:49
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline OP
Senior Member
Blitzblaster1  Offline OP
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
@Germanunkol: yes a kind of this are in the game.

And now here is an update. The level 1 is complete.
Have fun with the new demo.
And what is new ?

-the HUD
-power up`s
-speed up
-highscore is finish



Times Battle Demo


Casual Games: www.playsmallgames.de
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