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Re: Bumble Bee Island Demo Release [Re: Blitzblaster1] #103667
02/23/07 11:44
02/23/07 11:44
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Aber Wespe ist nicht schlimm dass sieht "sportlicher" aus


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Re: Bumble Bee Island Demo Release [Re: Puppeteer] #103668
02/23/07 14:04
02/23/07 14:04
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
"Wumble Wasp"...:P

I have no idea how I'd animate a wasp-bee's legs... good luck with that!

Wow, that's a lot of levels. Good job guys!




~"I never let school interfere with my education"~
-Mark Twain
Wumble Wasp - New Video [Re: Germanunkol] #103669
02/28/07 22:40
02/28/07 22:40
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
Member
zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Wumble Wasp LOL nice idea...
To keep you guys horny we have updated the demo video.
The video includes the new bee with its animations and also some particle-effects, turbo, gates and shot (the shot-entity is still a place-holder).

HighRes version (79.5 MB)

LowRes version (16.3 MB, requires DivX 6.5 codec) Use the DivX player to get the best results or else dark areas will turn out black.

You may notice, that the game is still far away from final... but it shows the progress

cheers

sinni & zwecki

Re: Wumble Wasp - New Video [Re: zwecklos] #103670
03/01/07 06:32
03/01/07 06:32
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Very good. Realy many improvements and good ideas.

I don´t want to critize anything because I like what I see, but I think it would be better to see the a gate AND the next gate. Otherwise the gate race has too much to do with memorizing. To make it more difficult and exciting, you could place the gates closer together and making them form forms, like loopings.
I think it´s also cool to see all gates. I just don´t know about the frame rate then...

And the bee is currently flipping its angle. I think it´s better quality if the be is not flipped into the new direction but rotated. I mean you don´t have to change that movement. But instead of suddenly beeing into that direction the bee could rotate to it with a simple function.
I am using such a function for my AI. It's checking where the target is, then it´s calculating which rotation direction is the shorter way, and then it´s rotating into the direction of the target but never further. Pretty simple.
YOu could make it that way, that the bee is already moveable into the new direction, and just the model is still turning into that direction. I mean that´s better quality as just setting the angle to the desired direction.


:L
Re: Wumble Wasp - New Video [Re: EX Citer] #103671
03/01/07 06:53
03/01/07 06:53
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
i would suggest to add an arrow which directs to the next gate. or maybe the "antennae" of the bee is showing into this direction


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Re: Wumble Wasp - New Video [Re: zwecklos] #103672
03/01/07 07:06
03/01/07 07:06

A
Anonymous
Unregistered
Anonymous
Unregistered
A



It's of fine quality.
Could make a lot of fun to explore the island.
(maybe you can insert/hide some funny surprises)

C&C:
The bee could have a more "physical" flight (forces).
What happens if the bee crashes on a wall?
The camera movement is to stiff. A 3rd person camera should be smooth.
Maybe you can let the camera follow the bees path (always looking a the bee).
This way it looks like a following bee and you will not have problems with flying through small holes (hearts in doors/holes in windowes, ...)

good work so long... (nice artwork)

mercuryus

Re: Wumble Wasp - New Video [Re: ] #103673
03/01/07 22:43
03/01/07 22:43
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Perhaps you could add another types of animals and bugs also. Some of them could be a bee predators and would attack the bee when they become near.

Great work!!!

Re: Wumble Wasp - New Video [Re: XNASorcerer] #103674
03/02/07 04:34
03/02/07 04:34
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
it might be nice to have wind in certain places of the map too, like lets say theres a race, you might need to fly through and area were it is a bit windy too.

Re: Wumble Wasp - New Video [Re: lostclimate] #103675
03/22/07 21:27
03/22/07 21:27
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Definately should keep the old bee , roundness is your friend when it comes to cartoony cutesy stuff , the new bee looks more realistic , but too serious as well , which doesnt fit good with that type of game , in fact , if i were you I would make the whole bee out of spheres , lol , for some reason fat animals are considered cute and adorable , this however only applies to pets and not humans : \ So go back to ur old style bee , with this type of game you have to think Mario , Kirby , that type of stuff , and try and stay away from realistic stuff as much as possible. Just my opinion.

Re: Wumble Wasp - New Video [Re: Why_Do_I_Die] #103676
03/22/07 23:52
03/22/07 23:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The problem is, their environment has this level of realism, too cartoony isn't good either.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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