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Re: Humble Bee Island [Re: Excessus] #103677
03/23/07 00:06
03/23/07 00:06
Joined: Aug 2003
Posts: 127
Berlin, Germany
C
CHaP Offline
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CHaP  Offline
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Joined: Aug 2003
Posts: 127
Berlin, Germany
hey,

at first. i can better read english as write and speak. ok, so i hope you understand me.

this pictures and the video are great!

ähm, i still try to make a world like this, but it do not work.

and my question is: whitch editor you are used for this?
does the level consist only of blocks? or is it complete a terrain?
or a mixture from both?

thx

=)

Re: Humble Bee Island [Re: CHaP] #103678
03/23/07 09:53
03/23/07 09:53
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
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sinnlos  Offline
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Joined: Sep 2005
Posts: 235
Switzerland - Zurich
thanks for the crits and comments.

@Kihaku
-we will add your idea with an arrow showing in the direction of the next gate.
thanks.

@ExCiter & mercuryus
-we will improve the flight controls of the bee (get rid of that flipping) and try to make flying more smooth. we already have done some improvements since we made that demo-video, but we are still not finished yet with that issue. the camera will also be improved.

@Sorcerer:
we have already modeled some butterflies and also are planning to implement 3 end-bosses:
-a frog by the pond
-a spider in the cave
-a human by the house
(but first we have to finish all the other open issues)

@ lostclimate:
yeah, that would be uber... we had a similar idea whith the wind too... but first of all we have to improve the stuff we have done so far until we add more content.

@ why_do_i_die:
thanks for your honest opinion, but we will stay with the new bee.
and yes the old bee is made completly out of spheres.

@ phemox:
thanks, we think aswell that the new bee fits better in the enviroment.

@ ChaP:
your english is fine, and we understood every single word
to your question:
the level is fully made out of models. no blocks, no hmp's just mdl's.
we model them in a external model package and then place them in wed.

Re: Humble Bee Island [Re: sinnlos] #103679
03/23/07 13:21
03/23/07 13:21
Joined: Aug 2003
Posts: 127
Berlin, Germany
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CHaP Offline
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CHaP  Offline
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Joined: Aug 2003
Posts: 127
Berlin, Germany
just mdl's?!?! wtf! but. whats with the collision detection, shadows, and so on.
if the models are placed in wed, there are be models? or did you convert the mdl in another format?

i cannot image me this.

well, you come from switzerland? there I could write also on german....

thx again

Re: Humble Bee Island [Re: CHaP] #103680
03/23/07 13:31
03/23/07 13:31
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
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zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Hi CHaP,
You can use the polygon flag on mdl's to have a proper collision detection.
The Shadows are baked (painted on the textures).

Our Models are normal mdl's. We do not convert them in a diffrent format.

Hier noch in Deutsch:

Du kannst das Polygon-flag deiner models aktivieren(my.polygon = on).
Damit ist eine saubere Kollisionserkennung gewährleistet.
In neueren 3DGS Versionen kannst du dieses flag auch via WED unter properties der entities setzen.
Die Schatten sind nicht dynamisch sondern wurden auf die Textur gezeichnet.

cheers

Zwecklos/Sinnlos

Re: Humble Bee Island [Re: zwecklos] #103681
03/24/07 14:45
03/24/07 14:45
Joined: Aug 2003
Posts: 127
Berlin, Germany
C
CHaP Offline
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CHaP  Offline
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Joined: Aug 2003
Posts: 127
Berlin, Germany
ok..jetzt nur auf deutsch =)... eh ich wieder kopfschmerzen bekomme

also danke erstmal, dass du so aus dem nähkästchen plauderst. ich hab vor einiger zeit auch mal versucht eine welt zu erzeugen, die rund ist. mit terrain hats nicht geklappt und blöcke waren einfach unvorstellbar. an ein model hab ich erst garnicht gedacht, da ich mir nicht vorstellen konnte, wie das funktionieren sollte. zwecks kollision anderer models.

ich werde es nun nocheinmal probieren.

echt cool, danke. =)

so long...

Re: Humble Bee Island [Re: zwecklos] #103682
03/25/07 20:24
03/25/07 20:24
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi Zwecklos/Sinnlos,

I really like the game, its style and environment. Well, my kids love to fly around in your world.
Don't know if it was mentioned already, but the bee can fly faster if there are less polygons to render. This means sometimes I need more time for a short distance if there are lots of models in front of me, than I need for a longer distance near the waterline.
Maybe you need a time correction for the movement.

Oh, I like the old bee more than the new one

ciao,
slacer

Re: Humble Bee Island [Re: slacer] #103683
04/08/07 14:19
04/08/07 14:19
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
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harleyb12  Offline
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Joined: Sep 2006
Posts: 100
what happened? this project looked so good! did it stop? i would like to ask how you did the terrain. it looks beutiful. but i agree the bee ruins the beuty

Re: Humble Bee Island [Re: slacer] #103684
04/09/07 07:53
04/09/07 07:53
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
Hi

Quote:

my kids love to fly around in your world



Thanks Slacer, it makes us proud and motivatet to hear that your kids like to play our game. What a compliment, thanks a lot!

Quote:

the bee can fly faster if there are less polygons to render



yeah we noticed that problem on one of our test-systems aswell, we don't know yet what's going wrong there. Could you give us your system specs?

Quote:

what happened? this project looked so good! did it stop?



no, its not stopped, the development just got slower
we have some other projects going on and somehow were in a motivation hole... so many things we want to change/add and so little time.
stay tuned, we will upload a new demo-version here in the future... but we can not say when.

Quote:

i would like to ask how you did the terrain.



the terrain is made out of models with a multitexture-shader.

Quote:

Oh, I like the old bee more than the new one / the bee ruins the beuty



we are really surprised that so many people seem to prefer the old bee.
though we will stick with the new bee, we will try to make it more cute than the old one.

cheers & happy easter to everyone

zwecklos & sinnlos

Re: Humble Bee Island [Re: sinnlos] #103685
04/09/07 08:36
04/09/07 08:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Quote:

the bee can fly faster if there are less polygons to render

yeah we noticed that problem on one of our test-systems aswell, we don't know yet what's going wrong there. Could you give us your system specs?




yeh, the new time_step variable doesn't seem to work completely correctly. I've had speed issues too.



Quote:

the terrain is made out of models with a multitexture-shader.



I doubt your interested in the change, but Excessus and I are developing a normal-mapped terrain system. Check it out in the shaders section...

EDIT: Sorry, wrong name... lol. Fixed and in bold. ^

Last edited by xXxGuitar511; 04/10/07 03:04.

xXxGuitar511
- Programmer
Re: Humble Bee Island [Re: xXxGuitar511] #103686
04/09/07 16:42
04/09/07 16:42
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
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harleyb12  Offline
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H

Joined: Sep 2006
Posts: 100
models made in med? or primitives in wed? ether way how did you get it to look so smooth?!?! im trying to make an island and its awful. way to ruff and makes my win 98 run like it was from 50 years ago (which isnt much of a difference)

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