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The return of "Add Script..." #104250
12/29/06 05:16
12/29/06 05:16
Joined: Dec 2006
Posts: 78
Nevada, USA
Futurulus Offline OP
Junior Member
Futurulus  Offline OP
Junior Member

Joined: Dec 2006
Posts: 78
Nevada, USA
I love the template scripts, and I use them in most games. Sometimes, though, I just need a little special effect or action. So I used to write a short little script and plug it in using File>Add Script in WED.

But when I upgraded to 6.4, that menu item disappeared, and the Project Manager can only do that with the stuff in template_6.xml.

Call me lazy, but I don't want to clutter up the xml file with all my little FX scripts, and I don't want to mess with the perfectly written template main WDL... Can you bring "Add Script" back?

Re: The return of "Add Script..." [Re: Futurulus] #104251
12/29/06 12:35
12/29/06 12:35
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Add Script only inserted that script in your main script with "include". Can't you do that manually?

Re: The return of "Add Script..." [Re: Futurulus] #104252
12/29/06 14:05
12/29/06 14:05
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Call me lazy, but I don't want to clutter up the xml file with all my little FX scripts, and I don't want to mess with the perfectly written template main WDL... Can you bring "Add Script" back?




If you need to add it to so much projects that adding 'include effect.wdl;' to your script is too much (copy paste , add it too the xml file of the project manager. If you don't need it that often at all, simply write the include manually, you could even make a list of all your small effect wdl's, put all their includes in 1 wdl and add 1 include for that 'effect database', this way you add just one and get all your effects.

To be honest, I think there are more important features Conitec should focus on. Especially since the project manager bug is fixed ....

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: The return of "Add Script..." [Re: PHeMoX] #104253
12/29/06 14:20
12/29/06 14:20
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
it's not difficult to add wdl's that way, you can include any scripts
you want by including them after the path definitions.

this would be the code:

include <scriptname.wdl>; // scriptname is the name of the wdl

it is nearly as easy as add script!


Check out the throwing game here: The throwing game
Re: The return of "Add Script..." [Re: Roel] #104254
12/29/06 18:49
12/29/06 18:49
Joined: Dec 2006
Posts: 78
Nevada, USA
Futurulus Offline OP
Junior Member
Futurulus  Offline OP
Junior Member

Joined: Dec 2006
Posts: 78
Nevada, USA
Yeah, I guess saving a few seconds isn't worth it...
I just like doing it all in WED...

Re: The return of "Add Script..." [Re: Futurulus] #104255
12/29/06 19:35
12/29/06 19:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Yeah, I guess saving a few seconds isn't worth it...
I just like doing it all in WED...




Well, I do agree it saved starting up SED, typing in the code, save it and after that you can run the project file.

Although it's indeed probably a matter of some seconds I too liked the 'add script' function. If you code lot's of things in modules, having an 'add script' function becomes a powerful tool. However I think the Project Manager does sort of replace this when you start adding your own .wdl files to the .xml database. Advantage is the fact that you can customize/edit through WED, never even starting SED. You just have to make sure your code is written in a module style and is included in the .xml. In the end I wouldn't know what would be faster, since you've got better control over wdls with the use of the Project Manager,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

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