Gamestudio Links
Zorro Links
Newest Posts
Why Zorro supports up to 72 cores?
by 11honza11. 04/26/24 08:55
M1 Oversampling
by 11honza11. 04/26/24 08:32
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, VoroneTZ, Quad, 1 invisible), 826 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 13 1 2 3 4 12 13
Re: Intense Ai: Mother's Den Demo [Re: LarryLaffer] #104586
01/01/07 17:54
01/01/07 17:54
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Yeh.. the evil commie u.s. scientist made me crash as well.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Intense Ai: Mother's Den Demo [Re: LarryLaffer] #104587
01/01/07 18:09
01/01/07 18:09
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I had the same bug, but hesitated to reply because I overwrote the "savepoint" by restarting the game with clicking "new game".
Restarting at that "savepoint" shut the engine down, too.


To keep it short: (Sorry, mainly critics for now!)

- the level is too dark, it needs a higher ambient, or more lights. Often it is difficult to see where to go and to see the enemies or scientists.
- my "brother" shot the scientiest - more than one time - when we joined the scientist to ask questions.
- the walk animation of the brother is a bit funny, too short steps!

There are a lot things which are very well made, and a lot that fit together very nicely, but the mentioned issues weakens the impression of the game and the set of tools.

Re: Intense Ai: Mother's Den Demo [Re: Pappenheimer] #104588
01/01/07 18:19
01/01/07 18:19
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Thanks Pappenheimer for your results.
As for the level darkness, this can be adjusted though the gamma value under the display options of the main menu.

Thank you,


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Intense Ai: Mother's Den Demo [Re: RAFU] #104589
01/01/07 19:04
01/01/07 19:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i also wanted to say, it seems to have a very half-life feel to it, especailly the intro

Re: Intense Ai: Mother's Den Demo [Re: lostclimate] #104590
01/01/07 19:30
01/01/07 19:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

i also wanted to say, it seems to have a very half-life feel to it




even the gfx matches. hl one, after all.

PS: no offense

Re: Intense Ai: Mother's Den Demo [Re: broozar] #104591
01/01/07 19:55
01/01/07 19:55
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
well, it is made with 3dgs by a small team...it feels and like a somewhat beetwen HL1 and HL2, a GREAT DEMO!!
Pls fix the damn soviet scientist issue

Re: Intense Ai: Mother's Den Demo [Re: Mondivirtuali] #104592
01/01/07 20:16
01/01/07 20:16
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
DaBro0zar, we wanted to create a demo that was able to be played on most PC's.
But the main difference between Half Life and Mother's Den, is we put Mother's Den together with no programming And everyone here will be able to do the same for any type of game

Mondivirtuali, We have this fixed, and we are fixing a few other bugs and we will be releasing the patch tomorrow.

Thank you all for helping in this stage, everything that is fixed in this demo is being fixed in our Intense X package.

Thanks Again,
Brad Grimm


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Intense Ai: Mother's Den Demo [Re: RAFU] #104593
01/01/07 21:30
01/01/07 21:30
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
The graphics remind me of SOF2.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Intense Ai: Mother's Den Demo [Re: Mondivirtuali] #104594
01/01/07 22:19
01/01/07 22:19
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
I would just like to apologize for the crash everyone is experiencing. You are only half way though the demo at this point, and I can assure you the best part is yet to come We will have this fixed for you tomorrow.

Thanks again,
Brad Grimm


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Intense Ai: Mother's Den Demo [Re: Stansmedia] #104595
01/01/07 22:20
01/01/07 22:20
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@Larry:

I think I'm quite positive to say, yes my graphic card allows it because these are his specs :
GeForce EN7950 GX2:
Graphics Bus Technology PCI Express
Memory 1GB (512MB per GPU)
Memory Interface 512-bit
Memory Bandwidth (GB/sec) 76.8
Fill Rate (Billion pixels/sec) 24
Vertices/second (Billion) 2.0
Pixels per clock (peak) 48
RAMDACs (MHz) 400

And I'm also positive to say that I'm able to play other games in the resolution 1280x1024 and more

Cheers

Frazzle

Page 2 of 13 1 2 3 4 12 13

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1