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Re: Intense Ai: Mother's Den [Re: mpdeveloper_B] #104636
01/05/07 23:14
01/05/07 23:14
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
@immersionfx, thanks man... and yeah, any non-programmer could have made this game using intenseX.

@Manslayer, I've set a requirement on the installer to run only if the machine has 512mb. It's a shame to hear it doesn't work properly.. Are you absolutely sure you have at least 512mb of physical ram in your system? Anyone else got the same error?

Btw, has anybody completed the demo yet? Even yet, has anybody completed it in nightmare? I know i can't

Cheers,
Aris


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Re: Intense Ai: Mother's Den [Re: LarryLaffer] #104637
01/05/07 23:35
01/05/07 23:35
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
The new version works now perfectly!
Many Machines -even if they have 512mb RAM- use up to 20Mb for Idontknowwhat and indicate on a system check less than 512 (e.g. 507...). It might help, if you can reduce the minimal RAM reqirements to 500Mb...or something around that.

WHEN WIIL IT BE THE DAY??? you know what I mean

Re: Intense Ai: Mother's Den [Re: Loopix] #104638
01/06/07 03:42
01/06/07 03:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
lol, it works now, and i love it, but i cant beat it because the savepoint i have has me with low health. i dont want to restart, but i guess ill have to...

Re: Intense Ai: Mother's Den [Re: lostclimate] #104639
01/06/07 06:15
01/06/07 06:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Something is going wrong with the dialogue system. After having choosen two options while talking to the 'brother', it becomes impossible to speak. I can press any number key I want, but 'I' am not replying the choosen texts anymore. Seems like a pretty big bug for a game that revolves around a story told by dialogues. Edit: Just found out it happens only after asking 'how are you feeling?' to the brother.

Other than that; I see awesome cinematics, very clean texturing, superb performance (no lag whatsoever) and a very very interesting AI, all thumbs up!

Cheers

Last edited by PHeMoX; 01/06/07 06:21.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Intense Ai: Mother's Den [Re: PHeMoX] #104640
01/06/07 08:13
01/06/07 08:13
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
5/5 you guys rock! This is one well put together game.

May I ask, any advice how to get the synced lips with dialog? What software/plugins did you use? Any advice as to how to set up the bone animations on the face? Unless, after taking another close look, it looks like it's probably just well made mouth animations??? I can't tell

Thank you!

Last edited by DavidLancaster; 01/06/07 09:27.
Re: Intense Ai: Mother's Den [Re: DavidLancaster] #104641
01/06/07 16:12
01/06/07 16:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
there is only one problem with this game i will say,.... no headshots! grrr, it takes out one of the key elements of a first person shooter... oh well, its still great

Re: Intense Ai: Mother's Den [Re: lostclimate] #104642
01/06/07 17:02
01/06/07 17:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
just wondering... how'd u handle headshots? different entities? or get hitvertex and check if it was a head vertex??


~"I never let school interfere with my education"~
-Mark Twain
Re: Intense Ai: Mother's Den [Re: Germanunkol] #104643
01/06/07 17:12
01/06/07 17:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
sorta, you'd find a vertex somewere near the top of the head, and your do a check to see if the collision point was within a certain distance of that vertex

Re: Intense Ai: Mother's Den [Re: lostclimate] #104644
01/06/07 18:11
01/06/07 18:11
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
A localize damage system , like sof , would be a very useful feature; i would pay for that.

Re: Intense Ai: Mother's Den [Re: Mondivirtuali] #104645
01/06/07 18:22
01/06/07 18:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I played this demo again. Amazing. I really like the music at the end. The voices are amazing.

Great demo made by one programmer, 3 artists and a musician. Great team! Congratulation!


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