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Re: The Rebirth of "The Undead-Quest of Mortus" [Re: FBL] #105946
01/10/07 04:19
01/10/07 04:19
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Hat stiltechnisch irgendwie was von Hexen2



nur mit höher aufgelöstent exturen und texture filtering

anyway, ich machs meistens so, dass ich grobe leveltextur mit blöcken mach und details mit modellen. du kannst auch levelg eometrie in den MED importieren und dann als model speichern, für framerate besser. statuen, säulen, ect...
ich verwende auch noch blöcke, für boden, wände decke, säulen...
ich mach auch grobe untexturierte nachbildungen der statischen modelle, wegen den schatten...

Re: The Rebirth of "The Undead-Quest of Mortus" [Re: sPlKe] #105947
01/10/07 08:06
01/10/07 08:06
Joined: Jan 2007
Posts: 13
Germany
G
GuarDDioN Offline OP
Newbie
GuarDDioN  Offline OP
Newbie
G

Joined: Jan 2007
Posts: 13
Germany
Thanks for all comments.
The light-mapping on the outdoor-screenshot are not final, i'm currently working on it.
I consider to put a night-scenario instead of the daylight.
sorry, for my bad english.

Last edited by GuarDDioN; 01/10/07 10:15.
Re: The Rebirth of "The Undead-Quest of Mortus" [Re: GuarDDioN] #105948
01/10/07 16:19
01/10/07 16:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Theres nothing wrong with your english.


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