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Re: Update! [Re: lostclimate] #106161
12/19/07 14:46
12/19/07 14:46
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
The game looks great, Ilove the atmoshere in the first level. The leaves coming from the roof, it's just gives the idear of being in a real jungle.

Re: Update! [Re: molotov] #106162
12/19/07 16:25
12/19/07 16:25
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
thanks everybody, btw it's a huge laser gun frazzle, but it is devastating

the combat on those levels doesn't seem to be fast paced, but that is because of the movement of the mechs, we want the "bulky" feeling while at the same time providing easy movement, the "evading" is where the real speed is, it allows you to move extremely fast, and all mechs have it, it's used for dodging or getting somewhere fast

thanks to everyone who has supported, we promise to have more updates, we'll try to keep you posted


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106163
12/19/07 16:28
12/19/07 16:28
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
A devastating laser is nice too
I'll be waiting for those further updates

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update! [Re: frazzle] #106164
12/19/07 17:28
12/19/07 17:28
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
no problem frazzle


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106165
12/24/07 18:53
12/24/07 18:53
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...


Re: Update! [Re: mpdeveloper_A] #106166
12/25/07 09:54
12/25/07 09:54
Joined: Apr 2005
Posts: 952
Cologne
padrino Offline
User
padrino  Offline
User

Joined: Apr 2005
Posts: 952
Cologne
thanks

Re: Update! [Re: padrino] #106167
12/25/07 13:17
12/25/07 13:17
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That must be the most cruel Santa Claus I've ever seen
Merry XMass to you guys at PreVa as well

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update! [Re: frazzle] #106168
01/15/08 00:28
01/15/08 00:28
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
Some updates with some new effects.










As you can see we now have dynamic lights enabled, old shader is gone

Hopefully Gafgar would note that we really appreciate his explosions, he'll have a place in the credits

Last edited by mpdeveloper_B; 01/15/08 00:30.

- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106169
01/15/08 11:20
01/15/08 11:20
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
this looks very cool.
hope you will use "target_map" for the cp.

Re: Update! [Re: alpha_strike] #106170
01/15/08 16:44
01/15/08 16:44
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
target_map? i'm not sure what you mean


- aka Manslayer101
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