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Re: Update! [Re: mpdeveloper_B] #106181
01/16/08 18:44
01/16/08 18:44
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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mpdeveloper_A  Offline
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Right now we are finishing up the last two levels and polishing, after that the cutscenes, then voice actors recorded and then thats it. It is very nice to be this close to the end of the game. "Knock on Wood"

Re: Update! [Re: mpdeveloper_A] #106182
01/16/08 18:56
01/16/08 18:56
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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of course, in the coding area there isn't much to do at all, and in the modelling, it's almost complete as well. basically for the actual gameplay we just have to finish off a few loose ends and it'll be done, then as mpdev_A stated, voice actor recording and cutscenes (and music) and that's it...


- aka Manslayer101
Update! [Re: mpdeveloper_B] #106183
01/20/08 16:20
01/20/08 16:20
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Well, good news, from the way things have been, ai is done now, the ai is nowhere near as bad as the demo, they now block attacks and will jump over buildings to find you


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106184
01/20/08 21:20
01/20/08 21:20
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Great to hear since the AI is a crucial element in almost any project

Cheers

Frazzle


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Re: Update! [Re: frazzle] #106185
01/25/08 18:05
01/25/08 18:05
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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The kinda shots only a developer can get.












Re: Update! [Re: mpdeveloper_A] #106186
01/25/08 18:33
01/25/08 18:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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hey, have you thought about either a multitexture shader or detail maps for some of the environment, because right now there is a huge difference in detail between the models and the ground and walls.... other than that looks nice, and I see we finally get to see some new bots

Re: Update! [Re: lostclimate] #106187
01/25/08 20:07
01/25/08 20:07
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Fancy shots, great post
Btw like lostclimate mentioned, a mts would give a great difference

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update! [Re: frazzle] #106188
01/25/08 20:29
01/25/08 20:29
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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we're using a mts but it's not set very high for framerate reasons, our game already pushes the engine to it's limits


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106189
01/26/08 17:23
01/26/08 17:23
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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mpdeveloper_A  Offline
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here...or is it here...no no i...
MPD_B is right we have some very large terrains and if you turn up the detail tiling the framerate goes to crap. But since we have done some framerate tweaks, I
will try to up it some and see what happens.

Re: Update! [Re: mpdeveloper_A] #106190
01/26/08 18:16
01/26/08 18:16
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Oke sounds fair enough

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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