Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Quad, AndrewAMD, Imhotep, TipmyPip, Edgar_Herrera), 809 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 1
Page 17 of 33 1 2 15 16 17 18 19 32 33
Re: Update! [Re: frazzle] #106191
01/26/08 18:43
01/26/08 18:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
sounds goo0d, and remmeber ther is always a detail bar

Re: Update! [Re: lostclimate] #106192
01/26/08 21:53
01/26/08 21:53
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
well, i've started working on the menu because you can play all the way through the game from start to finish, boss fight and all

till next time, ms101


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106193
01/27/08 22:24
01/27/08 22:24
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
As far as I know the render speed wont go down that much if you fix a more frequently looping texture and uses mipmaping (using multitexturing). If you get problems with it try posting on some threads about using the shaders and see if there is something you are doing wrong.
And as you can see in games like Unreal Tournament 2003, detailmapping is not heavy at all. You just need to use it in the right way.

Any way, it might bee that you cant fix those problems for various of reasons, then... have you considered to make the bots less detailed to more match the graphics of the environment? A more united graphical style is important for a game if you ask me, more important than a higher resolution and highly technical graphic.

Anyway ^^, you game seems to come closer to a finished product :], I will be back later and hope to play a eventual demo ^^, I wish you good luck with further development and hope that it comes together as you wants it to :]


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Update! [Re: Gafgar] #106194
01/27/08 23:16
01/27/08 23:16
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
thanks for your input gafgar, the only thing about downing the mecha's detail is that they won't fit in the underground bases, or the space, or the forest....

but hey we really like the explosion script

also it's nice to hear we have one more waiting to play


- aka Manslayer101
Re: Update! [Re: mpdeveloper_B] #106195
01/29/08 17:24
01/29/08 17:24
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
Fun with big lasers.






Re: Update! [Re: mpdeveloper_A] #106196
01/29/08 20:11
01/29/08 20:11
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Makes me wanna play it even more !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update! [Re: frazzle] #106197
01/29/08 21:03
01/29/08 21:03
Joined: Jan 2008
Posts: 8
Germany
T
Tryforce Offline
Newbie
Tryforce  Offline
Newbie
T

Joined: Jan 2008
Posts: 8
Germany
Hey there mpdeveloper's (i hope im saying the right group)

Your game is quite advance. You got a good gameplay, eventhough here are a few Critique's and suggestions if you appricate:

-The Models and envoirments probably need more Dynamic forms. For now
most of it looks pretty boxy/sphere like, just to simple.
There are quite alot of Mech models/games representing a much complex/dynamic form of Mech's. Maybe take a look at them.

To the envoirments i would simply suggest to get higher buildings and more Buildings themselfes. Its Normaly that Mech's are alot bigger and used to fly around the City Blocks to fight another mech wich is trying to get behind the enemie.

So Higher builded Buildings + More Buildings themselfes + More Dynamic Meshes/shapes ingame would be absolutly a great kick up for your Game.

As a Suggestion for the gameplay i would suggest you making the radar on the left bottom , rotate abit slower and maybe with an effect on it when it detects an Enemie. About 20-40 frames should make it smooth enough.
Also maybe try to support more the Flying-Combat gaming. Shooting while walking is kind of to Boring after time, in my opinion.

Also maybe try to get a look at the game "Exteel" , maybe it says somethign to you. It a free Beta Mech game yet with awesome graphics and gameplay. The Flying inside the game gives the "realness" inside a Mech.
While Flying the mech moves/fly's a few positions away from the middle of the camera and the camera feels like dragged to the position of the mech.


This game looks very Promising, nice shaders and Features so far. keep it up!

Re: Update! [Re: Tryforce] #106198
01/29/08 21:21
01/29/08 21:21
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
Well as for the look of the game we are going more for classic 0079 Gundam then say, Zone of the Enders. And the game only takes place like 30yrs in the future so these are some of the 1st and 2nd gen mechs. And we would love to add more to the levels but the FPS drop so bad it won't play well on a low to midrange of the self PC and thats who we are selling to.

Re: Update! [Re: mpdeveloper_A] #106199
01/29/08 21:34
01/29/08 21:34
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looking good and the beams are great Would love to see Mechs coming apart on destruction though

Re: Update! [Re: Nems] #106200
01/29/08 22:29
01/29/08 22:29
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
so would i

if only we had physics and a better renderer i'd also like bloom but we have com, but we have to wait for pro...


- aka Manslayer101
Page 17 of 33 1 2 15 16 17 18 19 32 33

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1