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Teaser 01 [Re: mpdeveloper_B] #106241
03/01/08 14:47
03/01/08 14:47
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well, i've got some bad news and some good news, the bad news is that the bloom shader won't make it in the game. The bloom shader won't make it in because there are problems with using the r2t dll in a real project, when the next level is loaded, i can't reset the bloom, so, it's gone, however, bloom will be implemented in our rendered cutscenes.

For the good news, we have a very short teaser for preva:

http://www.youtube.com/watch?v=KHP2HTMoh10

Last edited by mpdeveloper_B; 03/01/08 14:49.

- aka Manslayer101
Re: Teaser 01 [Re: mpdeveloper_B] #106242
03/01/08 18:26
03/01/08 18:26
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Loosing the bloom effect is 'bad' indeed but I guess the project itself qua
game-play will make up for that Nevertheless, great teaser

Cheers

Frazzle


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Re: Teaser 01 [Re: frazzle] #106243
03/01/08 20:55
03/01/08 20:55
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
YES, too bad for loosing the bloom shader, but it´s a realy awesome game and the teaser is amazing as well^^

Cheers

Poison


Everything is possible, just Do it!
Re: Teaser 01 [Re: Poison] #106244
03/01/08 21:33
03/01/08 21:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
there has to be a way to fix that issue....
if not, you could always leave it open to the option of adding a patch with bloom later. That way once the game brings in its first $900, that could be used for pro features

Re: Teaser 01 [Re: mpdeveloper_B] #106245
03/02/08 15:11
03/02/08 15:11
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Wow the difference is amazing in your recent work compared to when I last tested it (yes I'm still keeping watch over your project), congrats, it's looking amazing, with a little spit and polish I would call this professional grade work, the cinematics has reached that stage at the least


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Teaser 01 [Re: Trooper119] #106246
03/02/08 20:30
03/02/08 20:30
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
@lc: that's the plan, we do plan on doing a graphics update

@trooper119: thanks very much, the cutscenes are really good so far, you guys have no idea, and the music fits the cutscenes very well

@everyone else: we have completely dove into cutscenes and will continue them until we have finished them all, so far they are turning out great, and well, the teaser only shows off cutscenes anyway, some of which won't be in the game, but it kinda shows a little bit of my and mpdev_a's directing styles mixed together, it's turning out great. The website is now being updated more frequently, and hq teaser should be on the preva website soon, if you guys have more questions or suggestions, or just feedback, we're interested in your opinion "but only if it's good " actually we won't have beta stuff yet, but we will be using you beta testers soon, the gameplay is just about done, the ai is done, the menus are being worked on (which is why we haven't given it yet) and some more lod and other things are almost done, the game is coming together.


- aka Manslayer101
Re: Teaser 01 [Re: mpdeveloper_B] #106247
03/02/08 22:27
03/02/08 22:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Good news, so looking forwards to this, its been an epic and no doubt concludes nicely

Re: Teaser 01 [Re: Nems] #106248
03/14/08 14:04
03/14/08 14:04
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
Well, PreVa's getting real close to release (planning on next month) and it's almost time for beta testing (yes your time will come ambe, lc, Trooper119) and don't worry we'll let you tear our game up when we've finished it, but with all cutscenes a full menu and everything, it'll be done, but i'm beating around the bush.

Below is a link to a special thanks to everyone who helped in preva, whether it was models, code etc... please read the post

Oh and if anyone here who are Preva supporters want to be in the list i'd be more than happy to add you

The Special Thanks


- aka Manslayer101
Re: Teaser 01 [Re: mpdeveloper_B] #106249
03/14/08 16:15
03/14/08 16:15
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
It's really nice for you guys to keep everyone in mind when your making your game. I'm sure I speak for everyone when I say thanks for keeping us updated as well as giving us credit even if we did very little.

I won't ask for an eta, because, since I make games myself, those things never seem to pan out right ;p but I'm looking forward to being able to help you guys out in the future, just let me know when I can help


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Teaser 01 [Re: Trooper119] #106250
03/15/08 01:32
03/15/08 01:32
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
Beta test! beta test!.. yay! .. eh ... yes .. excuse my childish and rather odd behavior.. but .. beta test! Finally! hehe .. Nice going with the game there, hope it works out for you guys. oh --> EDIT: by the way, how long do you think the game is now? a number in hours ?

Last edited by ambe; 03/15/08 01:35.

- code monkey
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