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WED - relative WAD #106375
01/11/07 12:10
01/11/07 12:10

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Anonymous OP
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Everytime i move my projects from the laptop to the pc WED asks for the directory of the WAD-files.
Would it be possible to store the projects WAD-path information relative to the projects path (if it's a subdir) and not absolute?

It's a simple thing that would help much!

thanx, mercuryus

Re: WED - relative WAD [Re: ] #106376
01/11/07 18:15
01/11/07 18:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Yes, just let WED search in the same directory the WMP file is in or if it's in the default 'work' folder, just keep it searching for them in the normal 'WADS' folder first.

It would saves quite a lot of time, especially when looking into other people's projects (who usually seem to have 3Dgamestudio installed in C: or D: , and i've got it installed on a external drive L:, so I've always got to copy things to strange places ór re-assign the wad files in WED, which takes even more time to do ...).

Cheers


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For more info visit: Innervision Software
Re: WED - relative WAD [Re: PHeMoX] #106377
01/12/07 01:33
01/12/07 01:33
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
This suggestione got my vote.


Always learn from history, to be sure you make the same mistakes again...
Re: WED - relative WAD [Re: Uhrwerk] #106378
01/13/07 07:00
01/13/07 07:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
me tooooo

Re: WED - relative WAD [Re: lostclimate] #106379
01/14/07 20:20
01/14/07 20:20
Joined: Dec 2003
Posts: 521
LazyDog Offline
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LazyDog  Offline
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Joined: Dec 2003
Posts: 521
agreed


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Re: WED - relative WAD [Re: LazyDog] #106380
01/14/07 20:27
01/14/07 20:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
There is a dirty trick again:

  • make a folder and put all your texture files in it (tga, etc.)
  • open your level wmp
  • select with the texture manager that folder
  • you should see the texture-folder being opened in your texture bar
  • save and close WED
  • open the wmp file in an ASCII editor and search for the folder entry (somewhere after the palette entry)
  • make it relative like in the example below
  • note: it must be relative to the wmp file!
  • save and close the ascii editor
  • open the wmp and you should see the textures opened again, but now with a relative path


example:

Code:

folder {
<..\..\gfx\2d\textures> 1
}



means: go two folder levels up and search my texture in the subfolder gfx\textures.

Easy! Btw, with this method you can easily create seperate folders for different levels and you can share easily textures. In addition, by this method you make your whole project folder independent so that you can use for instance a software revision control system like CVS or subversion.

ciao,
Christian


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