There is a dirty trick again:
- make a folder and put all your texture files in it (tga, etc.)
- open your level wmp
- select with the texture manager that folder
- you should see the texture-folder being opened in your texture bar
- save and close WED
- open the wmp file in an ASCII editor and search for the folder entry (somewhere after the palette entry)
- make it relative like in the example below
- note: it must be relative to the wmp file!
- save and close the ascii editor
- open the wmp and you should see the textures opened again, but now with a relative path
example:
Code:
folder {
<..\..\gfx\2d\textures> 1
}
means: go two folder levels up and search my texture in the subfolder gfx\textures.
Easy! Btw, with this method you can easily create seperate folders for different levels and you can share easily textures. In addition, by this method you make your whole project folder independent so that you can use for instance a software revision control system like CVS or subversion.
ciao,
Christian