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female knight model
#106667
01/13/07 14:38
01/13/07 14:38
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hi, I am modelling a female knight currently. I do that while following a commercial tutorial. I changed a few details and will create a different texture later on. Currently there is only simple colored material applied. Here is what I have so far:   The current model with all accessoires, hairs and modelled ears has about 14 thousand triangles (7 thousand quads). Regards, Frank
Models, Textures and Games from Dexsoft
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Re: female knight model
[Re: Machinery_Frank]
#106668
01/13/07 14:52
01/13/07 14:52
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Looks quite nice, Frank. By 'commercial tutorial' do you mean you have paid for it? Because this tutorial (or one that is very similar) is available for free here.
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Re: female knight model
[Re: Excessus]
#106669
01/13/07 14:59
01/13/07 14:59
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Holy cow! this looks amazing  Very good job! what program do you use? Only thing I can see that doesn't look great is the mouth. The lips and the area around it stand out too much, and there's folds around her lower lip, which makes her face look weird. There's something about the upper half of the face too, I can't tell what though. Something isn't quite right. What's the polycount?? Good job!  Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: female knight model
[Re: Excessus]
#106670
01/13/07 15:01
01/13/07 15:01
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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The model itself looks good, but if you want to take care of some logical things, you might want to rework parts of the armor.
To stay in place, leg armor normally needs some straps attached to a belt and you'll have straps to put on/off the armor. The hollow of the knee needs some free space, otherwise you'll get problems when kneeing down, as the armor does not allow to knee down that well. Also the knees should consist of several segments to allow flesing. Same goes for arm armor, in case you're planning to add it later.
I don't know what style you're up to, so this might be important or not, but maybe it was helpful.
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Re: female knight model
[Re: Machinery_Frank]
#106671
01/13/07 16:17
01/13/07 16:17
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Nice progress since yesterday. I´m very excited how she looks when she´s skinned. Do you want to animate her?
no science involved
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Re: female knight model
[Re: fogman]
#106672
01/13/07 16:37
01/13/07 16:37
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Joined: Apr 2004
Posts: 431 Chile
Andvari
Senior Member
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Senior Member
Joined: Apr 2004
Posts: 431
Chile
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nice job Frank, that tutorial is excellent, actually i've learned how to model with it, it's freely avaible at www.3dtotal.com or you can google it with the name "joan of arc tutorial"
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Re: female knight model
[Re: Andvari]
#106673
01/13/07 17:48
01/13/07 17:48
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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First of all: Thank you all for the comments. Excessus and Andvari: Yes, I followed this "Joan of Arc" Tutorial and learned very much from it. But I did not use the free tutorial. I bought a special version for my software with 122 pages. Every tool is explained in detail. Very good tut. Germunkol: I modelled it with Lightwave 3D from Newtek. But you can create the same stuff with Cinema4D, Maya, XSI, 3ds Max or even Blender (with exception of Blender there are special versions of this tutorial available explaining the tools of the corresponding software) when you want. Lightwave is only a bit faster than the other ones  Firoball: I know that it is not a very correct armor. But that is the way the tutorial describes it and I will keep it that way. But I realized during modelling that it could not work in reality. fogman: Yes. I will unwrap, rig, skin and animate it. It will get some nice poses and a background. I already have a sword. I will create some nice renderings at the end  Regards, Frank
Models, Textures and Games from Dexsoft
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Re: female knight model
[Re: frazzle]
#106675
01/14/07 10:18
01/14/07 10:18
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Indeed very sexy and good model. Espacially interesting how you highlighted the not huge breasts. Reminds me of some artists. Don´t know who it was. I think it was that guy who made the new peter pan book (for adults, no porn, just more cruel and "realistic" with nude skin). I personally like them more big in cartoons, but hey, the way the breast are now has style. What about the "Wimpern"? I modeled the "Wimpern" instead of painting them on the skin because I think they are an important part of feminity. With Overlay or an alpha map (if it wouldn´t mix up the foreground and background parts of the model) you I could make out of the modeled "Wimpern" single hairs  Maybe you can do it that way too. One thing. The Feet seem to be a little bit too much forward. I think from the knees the lower legs (schienenbeine) go a little back. Lets see what Dan Silverman says  ...if he says something. HEre is what I mean: http://www.wildmind.org/images/yoga/04.jpghere another: http://www.ediets.com/news/images_article/0113_lunge.gifI think this one is better: http://clevessf.live.advance.net/shapingup/legsbuns/graphics/2a.jpg
:L
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Re: female knight model
[Re: EX Citer]
#106676
01/14/07 10:54
01/14/07 10:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thank you Ex_Citer for the very detailed comments. I like your idea with the eyelashes (Wimpern). I will do that when I model and texture the eyes. I think this will be a great improvement for the face and will make her more "sexy" indeed. At the moment I am doing the unwrapping-job and it is a hell to unwrap all those little accessoires. It took me even almost an hour to unwrap skirt and belt. But it has to be done 
Models, Textures and Games from Dexsoft
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