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female knight model #106667
01/13/07 14:38
01/13/07 14:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I am modelling a female knight currently. I do that while following a commercial tutorial. I changed a few details and will create a different texture later on. Currently there is only simple colored material applied.

Here is what I have so far:





The current model with all accessoires, hairs and modelled ears has about 14 thousand triangles (7 thousand quads).

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: female knight model [Re: Machinery_Frank] #106668
01/13/07 14:52
01/13/07 14:52
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Looks quite nice, Frank.

By 'commercial tutorial' do you mean you have paid for it? Because this tutorial (or one that is very similar) is available for free here.

Re: female knight model [Re: Excessus] #106669
01/13/07 14:59
01/13/07 14:59
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Holy cow!
this looks amazing
Very good job!
what program do you use?

Only thing I can see that doesn't look great is the mouth. The lips and the area around it stand out too much, and there's folds around her lower lip, which makes her face look weird. There's something about the upper half of the face too, I can't tell what though. Something isn't quite right.

What's the polycount??

Good job!

Micha


~"I never let school interfere with my education"~
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Re: female knight model [Re: Excessus] #106670
01/13/07 15:01
01/13/07 15:01
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
The model itself looks good, but if you want to take care of some logical things, you might want to rework parts of the armor.

To stay in place, leg armor normally needs some straps attached to a belt and you'll have straps to put on/off the armor.
The hollow of the knee needs some free space, otherwise you'll get problems when kneeing down, as the armor does not allow to knee down that well.
Also the knees should consist of several segments to allow flesing. Same goes for arm armor, in case you're planning to add it later.

I don't know what style you're up to, so this might be important or not, but maybe it was helpful.

Re: female knight model [Re: Machinery_Frank] #106671
01/13/07 16:17
01/13/07 16:17
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Nice progress since yesterday. I´m very excited how she looks when she´s skinned.
Do you want to animate her?


no science involved
Re: female knight model [Re: fogman] #106672
01/13/07 16:37
01/13/07 16:37
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
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Andvari  Offline
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A

Joined: Apr 2004
Posts: 431
Chile
nice job Frank, that tutorial is excellent, actually i've learned how to model with it, it's freely avaible at www.3dtotal.com or you can google it with the name "joan of arc tutorial"


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Re: female knight model [Re: Andvari] #106673
01/13/07 17:48
01/13/07 17:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
First of all: Thank you all for the comments.

Excessus and Andvari:
Yes, I followed this "Joan of Arc" Tutorial and learned very much from it. But I did not use the free tutorial. I bought a special version for my software with 122 pages. Every tool is explained in detail. Very good tut.

Germunkol:
I modelled it with Lightwave 3D from Newtek. But you can create the same stuff with Cinema4D, Maya, XSI, 3ds Max or even Blender (with exception of Blender there are special versions of this tutorial available explaining the tools of the corresponding software) when you want. Lightwave is only a bit faster than the other ones

Firoball:
I know that it is not a very correct armor. But that is the way the tutorial describes it and I will keep it that way. But I realized during modelling that it could not work in reality.

fogman:
Yes. I will unwrap, rig, skin and animate it. It will get some nice poses and a background. I already have a sword. I will create some nice renderings at the end

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: female knight model [Re: Machinery_Frank] #106674
01/13/07 17:59
01/13/07 17:59
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice model Frank_G
It's nice to see you keep on improving your self constantly and the result may be seen, top work

Quote:


Yes. I will unwrap, rig, skin and animate it. It will get some nice poses and a background. I already have a sword. I will create some nice renderings at the end





Can't wait to see it

Cheers

Frazzle


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Re: female knight model [Re: frazzle] #106675
01/14/07 10:18
01/14/07 10:18
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Indeed very sexy and good model.

Espacially interesting how you highlighted the not huge breasts. Reminds me of some artists. Don´t know who it was. I think it was that guy who made the new peter pan book (for adults, no porn, just more cruel and "realistic" with nude skin). I personally like them more big in cartoons, but hey, the way the breast are now has style.

What about the "Wimpern"? I modeled the "Wimpern" instead of painting them on the skin because I think they are an important part of feminity. With Overlay or an alpha map (if it wouldn´t mix up the foreground and background parts of the model) you I could make out of the modeled "Wimpern" single hairs Maybe you can do it that way too.

One thing. The Feet seem to be a little bit too much forward. I think from the knees the lower legs (schienenbeine) go a little back. Lets see what Dan Silverman says ...if he says something.

HEre is what I mean: http://www.wildmind.org/images/yoga/04.jpg
here another: http://www.ediets.com/news/images_article/0113_lunge.gif
I think this one is better: http://clevessf.live.advance.net/shapingup/legsbuns/graphics/2a.jpg


:L
Re: female knight model [Re: EX Citer] #106676
01/14/07 10:54
01/14/07 10:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you Ex_Citer for the very detailed comments.

I like your idea with the eyelashes (Wimpern). I will do that when I model and texture the eyes. I think this will be a great improvement for the face and will make her more "sexy" indeed.

At the moment I am doing the unwrapping-job and it is a hell to unwrap all those little accessoires. It took me even almost an hour to unwrap skirt and belt. But it has to be done


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