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Re: female knight model [Re: Machinery_Frank] #106677
01/14/07 11:24
01/14/07 11:24
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
The model is totally great, but one hint for you.

Armor is made out of different parts or has huge "holes" (for arms/ head) to be able to equip/ unequip it.

Her armor looks like it was crafted around her to never ever being unequipped any more. (breastplate, gaiters)

Well I have to admit, I made the same mistake for this armor, but it is not so tight and not so smooth, that's why it is not so obvious.



But... who wants to have realism in a game?
That's the point why we play games, escape from reality...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: female knight model [Re: Machinery_Frank] #106678
01/14/07 13:05
01/14/07 13:05
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
wow!
simply a beautiful model.
and i like the style very much.
the only thing that seems a little strange to me is the position of the feet.
they don't seem to be in the center of the body (Ex Citer already mentioned it). nevertheless great work!
the rigging will be a bunch of work.
what will u do about the cloth parts, when animating? will u add a cloth-modifier or will u animate it by hand?

looking forward to see this model evolve.

cheers sinnlos

Re: female knight model [Re: sinnlos] #106679
01/14/07 13:18
01/14/07 13:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Sinnlos:
Thanks for the comment. The feet are not really a problem. When I bend the lower leg after rigging then it will look fine.

I will animate most cloths with the model itself but the skirt could get a physical cloth simulation. Lightwave can calculate this. But this is only needed when I do a video. First I want to make some still render images.


Models, Textures and Games from Dexsoft
Re: female knight model [Re: Machinery_Frank] #106680
01/14/07 13:57
01/14/07 13:57
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Ich mach' ma auf deutsch.

Also was mir gerade noch auffaellt, ueber dem Fussgelenk, also zwischen Fuss und Schienbein, da scheint es mir sehr sehr duenn zu sein.
Vor allem, wenn man bedenkt, dass da noch Schuhe/ Panzerung (ohne Textur noch net so sicher) drueber sind?

Ansonsten bin ich schonmal gespannt wie des in texturiertem Modus ausschaut!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: female knight model [Re: ShoreVietam] #106681
01/14/07 14:08
01/14/07 14:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks. I will check this!


Models, Textures and Games from Dexsoft
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