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Re: Arachnoid-Wip [Re: ello] #106737
01/15/07 08:50
01/15/07 08:50
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the model is absolutely fantastic fabulous.
i love it. more than i can say.
and that you will give it to us makes me love you. the cool way of course. you are one gifted and talented fella...
damnit that model rocks!

Re: Arachnoid-Wip [Re: sPlKe] #106738
01/15/07 19:59
01/15/07 19:59
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
update:

(very WIP)...

Re: Arachnoid-Wip [Re: TheGameMaker] #106739
01/15/07 20:39
01/15/07 20:39
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
Wow. The Texture is very nice.
I like the Texture of the face.
good work

gg Nicolas_B

Re: Arachnoid-Wip [Re: Nicolas_B] #106740
01/15/07 20:45
01/15/07 20:45
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
verry nice model indeed, though if you where to put it ingame I thik it would result in some high framerate dropping


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Arachnoid-Wip [Re: Nicolas_B] #106741
01/15/07 20:48
01/15/07 20:48
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It's indeed a nice texturing job but I know it's still a WIP but is seems that the skin on the claws are abit "blurry". Not that it has to do something with the model itself but the shadow looks abit cartoony, I wonder that that was your intention
Besides that, nice update TGM

Cheers

Frazzle


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Re: Arachnoid-Wip [Re: frazzle] #106742
01/15/07 20:54
01/15/07 20:54
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
are you putting the shader skins on the model or do you leave that to us? i would like to see an ingame render

oh and to those who worry about a framedrop..
its a 5k poly tris with a 512 texture (i belive). applying shaders to that doesnt really eat much frames, really...

Re: Arachnoid-Wip [Re: sPlKe] #106743
01/15/07 21:10
01/15/07 21:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I agree, the face looks the best. Great model!
And the claws... the body looks great, but the claws' texture just doesn't fit all that great. Not the color, but the way it's put on, or something... yeah, blurry might be a good word for it..
other than that, very well done!
Yeah, ingame shot would be appreciated


~"I never let school interfere with my education"~
-Mark Twain
Re: Arachnoid-Wip [Re: Germanunkol] #106744
01/15/07 21:46
01/15/07 21:46
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
I think everything looks ok, except the spine(?) (<- bones in the back where the thing has some meat missing in the torso area) which is textured very strange stretched over instead of textured...

Nice model. Well and I am not 100% up to date, but I thought model makers got themself more free and understood that a lifeform should have or had or at least have something between the legs. A metal plate or something. I saw alot of modern games which actually market that there is/was something. But some games still keep the "there was never anything between the legs" what I personally find ridicuouliciousescoious... damn word...


:L
Re: Arachnoid-Wip [Re: EX Citer] #106745
01/15/07 22:21
01/15/07 22:21
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yeah, ExCiter is right, between the leg and the actual connection to the torso, there a whole bunch of joints missing. Every leg should have it's own joint, so it can actually rotate. If this was a real animal, it could only move all legs on one side at a time. Still, if this is going to be released for free, it still awesome!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Arachnoid-Wip [Re: PHeMoX] #106746
01/16/07 00:15
01/16/07 00:15
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
make it female then...
and about the legs, lets assume it originated from a human (like it will in a later project of mine) then it probably split the bones and/or muscular function to walk the way it works best...
nevermind the last sentence...

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