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Importing aminimated avatars #107238
01/17/07 19:52
01/17/07 19:52
Joined: Oct 2006
Posts: 24
USA
L
laohu316316 Offline OP
Newbie
laohu316316  Offline OP
Newbie
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Joined: Oct 2006
Posts: 24
USA
I have 3d max bipeds (animated) (i.e. cal 3D files). Can they be imported into GS Pro 6.31.4? If so, what is the workflow? please email me at bordnick@uga.edu.
thanks

Re: Importing aminimated avatars [Re: laohu316316] #107239
01/18/07 10:05
01/18/07 10:05
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
MAX files can not be directly imported (because .MAX is not a real file format). However you can export them to X and import them this way, or you can use the MAX to MDL plugin. However, better update to 6.50. The import filters of 6.50 are a lot better than those of 6.31.

Re: Importing aminimated avatars [Re: jcl] #107240
01/18/07 19:01
01/18/07 19:01
Joined: Oct 2006
Posts: 24
USA
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laohu316316 Offline OP
Newbie
laohu316316  Offline OP
Newbie
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Joined: Oct 2006
Posts: 24
USA
what are the steps to do this converson. I have purchased 100 avatars with animation to use in GS that are in 3dmax bipeds and they say they are cal 3d files. How to I convert them to mdl for use in GS and will the animation still work.

Re: Importing aminimated avatars [Re: laohu316316] #107241
01/18/07 19:06
01/18/07 19:06
Joined: Oct 2006
Posts: 24
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laohu316316 Offline OP
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laohu316316  Offline OP
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Joined: Oct 2006
Posts: 24
USA
where do i get the max to mdl plug in that will work for studio max version 9?

Re: Importing aminimated avatars [Re: laohu316316] #107242
01/19/07 09:20
01/19/07 09:20
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
I am not familiar with a CAL 3D format. Maybe another user can give some suggestions?


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