|
2 registered members (TipmyPip, izorro),
556
guests, and 2
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Collision groups to augment .push in c_move()
#108607
01/22/07 17:41
01/22/07 17:41
|
Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
User
|
OP
User
Joined: Aug 2002
Posts: 681
Massachusetts, USA
|
I'd like to see a system of "collision groups" so that I could explicitly set up which types of entities can pass through others. The current Push system works most of the time, but doesn't allow for a rock-paper-scissors situation. For example, I might like for one enemy's projectiles to move freely through walls but collide with player and terrain, while another enemy can move freely through everything except for player fire. Also, as always, I'd like a pony.  Thanks for your time.
|
|
|
|