not that im asking for it, or anything, thats why im not posting it in the future forum, I was just curious if there is ever a plan in the WAY future to implement it? Just curious.
Re: Ever planning to implement openGL
[Re: lostclimate]
#108791 01/24/0710:1601/24/0710:16
why would they radicly change the engine. The engine is now based on directX, if you base it on openGL, people would have to throw everything overboard and start from scratch (the plugin builders). Maybe to build a seperate engine with openGL would be good
BASIC programmers never die, they GOSUB and don't RETURN.
Re: Ever planning to implement openGL
[Re: bstudio]
#108793 01/24/0721:2601/24/0721:26
all they would have to do is abstract the dx parts into its own dll, and make one for opengl, not that im making it sound trivial, but i think it shouldn't be as hard as everyone makes it sound.
Re: Ever planning to implement openGL
[Re: lostclimate]
#108794 01/25/0700:0301/25/0700:03
Lol, be honest, who of us really has a Mac here? I think it would be a LOT if it were over 15 people. I think there are more people with Linux here, but would the total amount be more than 150? I doubt much people have BeOS let alone heard of it. I would rather like 3dgs to run on Xbox or Ps2/Ps3 instead of Linux or Mac support. If customers really want to they can use windows emulators. I know about the problems when it comes to xbox and ps2/3 development, but still,