Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Quad, M_D), 1,217 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 10 1 2 3 4 5 9 10
Re: A7 and when [Re: PrenceOfDarkness] #108899
01/27/07 01:34
01/27/07 01:34
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
duh, no free A7 for me


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: A7 and when [Re: Doug] #108900
01/27/07 02:53
01/27/07 02:53
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Sorry Doug, It was intended to be a bit of a joke. A6 still has a lot of life in it yet. I'm not looking to upgrade for at least 2 more years(excluding lite c which will be upon release).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: A7 and when [Re: Nowherebrain] #108901
01/27/07 12:30
01/27/07 12:30
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
A7 are directx10 (the vista experiment)
or are compatible with direcxt9 also (xp more computer)
I read the games in some where the vista games need
a rating from one place(I not renember the name) to run (from 2000$ to 3000$, every game)

Re: A7 and when [Re: Felixsg] #108902
01/27/07 13:48
01/27/07 13:48
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
1-Maybe
2-Yes
3-Thats just bullsh*t


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: A7 and when [Re: Felixsg] #108903
01/27/07 14:45
01/27/07 14:45
Joined: Dec 2003
Posts: 139
Norway
Turotulco Offline
Member
Turotulco  Offline
Member

Joined: Dec 2003
Posts: 139
Norway
Quote:

A7 are directx10 (the vista experiment)
or are compatible with direcxt9 also (xp more computer)
I read the games in some where the vista games need
a rating from one place(I not renember the name) to run (from 2000$ to 3000$, every game)




Executables created for Vista will need to be signed. The process is fairly simple but it's not really cheap, although you can pick up a certificate for $5-700 USD per year. There are many different certifying agencies, and basically they will put you through a bunch of hoops so they can establish that you are who you say you are. Then they send you a key. You take that key and run it through a utility that packages your executable with a valid signature (based on your key) Ever after, when your executable runs, Vista will verify the executable with the certifying agency. What I am not clear on yet is whether it only does that at the first execution, periodically, or every time. Some folks have dial-up and this creates a can of worms. But it not only affects games, it affects all software produced for the PC.

Welcome to the wonderful world of Digital Rights Management! Often referred to as the longest suicide note in history. I program for a medium sized company, so we can easily eat the moderate cost and hassle. We are testing on two Vista machines at this time. But it's going to be hell for Indies I think.

That being said, there are ways to make your exe's run on Vista without the certification, but it requires your user to edit values in his security settings to allow your application to run as a trusted application. This will work for close friends, or a small development team. But to release a game to the public, the only acceptable route is going to be to buy your certification and sign your exe.


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5
Re: A7 and when [Re: Turotulco] #108904
01/27/07 15:01
01/27/07 15:01
Joined: Dec 2003
Posts: 139
Norway
Turotulco Offline
Member
Turotulco  Offline
Member

Joined: Dec 2003
Posts: 139
Norway
Addendum.

The Vista signing seems to be necessary only for exe's run over a network. I'm struggling my way through the certification process this weekend. This is all new ground. I do know that we have installed and run two non-signed applications locally on a Vista laptop and had no problem. But when we access the .exe's over a mapped network drive, we get the certificate warning. So likely it will not be a problem for locally run games after all. MMORPG may be a different issue. But as long as you are not executing remote apps, all seems OK.


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5
Re: A7 and when [Re: Turotulco] #108905
01/29/07 21:19
01/29/07 21:19
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
My understanding is that games also need to be signed if you want to use the ESRB rating system.

Microsoft knows that requiring everything to be signed would be suicide for Vista (all your old software would stop working). So they are starting slowly.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: A7 and when [Re: Doug] #108906
01/30/07 05:35
01/30/07 05:35
Joined: Dec 2003
Posts: 139
Norway
Turotulco Offline
Member
Turotulco  Offline
Member

Joined: Dec 2003
Posts: 139
Norway
That makes sense. We've already got our old legacy database development environment on Vista, and the IDE for that one is 16 bit. I didn't think Vista was supposed to handle 16 bit. Even the old .hlp format files are functional. And that tool is not a signed application. Our main app is also installed on Vista and works fine when run locally. It's only while executing modules over a network that we have been recieving content warnings. So it seems like for the time being, all is well in Mudville.

In bringing Vista to market MS has had to back off on a lot of technologies they were pushing hard for, from the new file system to XAML. Hopefully they will find it necessary to take a second look at DRM also.

Here's an interesting BLOG on the subject:
Potential Vista Headaches

While I don't think MS will be doing anything fundementally stupid marketing wise, it does look like they are taking tighter control over the user environment. For Indies it may be a double edged sword. For game engine developers it may be an opportunity.

OK, this should be on the 3DGS and Vista thread. I'll shut up now. LOL


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5
Re: A7 and when [Re: Turotulco] #108907
01/30/07 10:34
01/30/07 10:34
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Since we're talking A7 and speed here, my tests show that the new kernel is able to run 500-600% faster than A6's rendering kernel. I get 36 fps on my computer in a model-based level where I've got 1,000,000 polygons visible at the same time! PC specs: P4 2.8GHz, GeForce 7600 GT. We should start saving money for A7 right now...

Re: A7 and when [Re: jcl] #108908
01/30/07 11:35
01/30/07 11:35
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:

The current A6 keys are also valid for A7. So when you order A6 or an A6 edition upgrade, you automatically get free upgrade to A7 when it's released.




Edit: I want to know, if I buy A6 upgrade now, will I get the new key?

Last edited by Frederick_Lim; 01/31/07 09:00.
Page 3 of 10 1 2 3 4 5 9 10

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1