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No 3DGS collision system ? #109685
01/29/07 11:39
01/29/07 11:39
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
i'v read the html docs :
nothing about C_move , c_trace etc ...
have they really disappered ?
so we must use physics instead ? (why not)

Re: No 3DGS collision system ? [Re: TheExpert] #109686
01/30/07 07:41
01/30/07 07:41
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
they dont have any info on c_move and c_trace because there is nothing new on them. c_move and c_trace are still used (look in include/afuncs.h to see a list of functions used).

i like being able to give physics a go (normally only have extra edition) however, physics isn't best/fastest for all situations.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: No 3DGS collision system ? [Re: JibbSmart] #109687
01/30/07 08:18
01/30/07 08:18
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
yeagh physics , or if you want an optimised thing and only collisions for
a game thata don't need physics : action/adventure, shoot em up , etc ...
you can use Opcode library or another.


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