Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 919 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 7 1 2 3 4 5 6 7
23 Post Processing Shaders for A6 Com/Pro #109870
01/29/07 22:12
01/29/07 22:12
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Heya,
I was in need of some post processing shaders for a project of mine...but I "only" have A6 Com. So I played a bit with Sylex 3 an converted a few shaders from ati,ogre,and Garry Newman (thx to PHeMoX) so you can use them with Sylex 3.
Well here they are (not all have pictures...I was too lazy. besides you all know what (for example) a blur shader looks like )

ati_adv_dof.fx

ati_dof.fx


ati_edge.fx


ati_edge2.fx


ati_hdr_b.fx


ati_tone_mapping.fx


bloom.fx


blur.fx

bw.fx


dream.fx


emboss.fx


greyscale.fx

hdr2_b.fx


invert.fx


nightvis.fx

nightvis2.fx

ogre_bloom.fx


ogre_blur.fx

shake.fx //shakes the screen, simulating an earthquake ....or something ^^
sharpen.fx


wavey.fx //animated


XNA_invert.fx




[=DOWNLOAD=]

see readme.txt for more information on how to implement this stuff


[edit] just to let you know: these shaders are by no means perfect! they may be slow and some even have bugs in it (marked with "_b"). I'm a total shader n00b, but I tried my best to convert them...well at least now I know what float4 means and what tex2d does


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109871
01/29/07 22:30
01/29/07 22:30
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
May I call you god? That´s worth reinstalling A6 =)

Thank you god BohBoh

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TWO] #109872
01/29/07 22:46
01/29/07 22:46
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Wow, very nice contribution.
I´m actually thinking about how to get them into my "Sylex3 Templates" I´ve just constributed... Ah I´ve got an Idea^^

Thank you very much.

Edit: Is the rain_drops.fx the one contributed by XeXes?

Last edited by Slin; 01/29/07 22:51.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Slin] #109873
01/30/07 09:26
01/30/07 09:26
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
Thanks a lot. Finally, something great for us A6 Com users

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: sheefo] #109874
01/30/07 13:16
01/30/07 13:16
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
And even for Pro too
Thx


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: sheefo] #109875
01/30/07 13:22
01/30/07 13:22
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
@Bloodline: Don't call a stupid newb a god

@Slin: Yes, that's the .fx file from Xexes

@sheefo: Well it really is nothing special. When you look at it, the work involveld in converting these shaders is absolutely minimal, everybody could have done it. But thanks anyways


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109876
01/30/07 14:58
01/30/07 14:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I´m an absolute shader noob...
Is it possible to change the dof distanz somwhere in the .fx File?
Oh and I sent you a PM.

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Slin] #109877
01/30/07 15:46
01/30/07 15:46
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
@Slin: change the values of gTapOffset (ati_dof.fx) or poisson,radiusScale (ati_adv_dof.fx). That should somewhat change it ^^


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109878
01/31/07 16:53
01/31/07 16:53
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Awesome contribution BoH_Havoc! I guess there's no need anymore for a 'render_view dll' version of all these shaders then.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: PHeMoX] #109879
02/04/07 04:56
02/04/07 04:56
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
wow, this seems great... I'm having a problem though, im getting many errors like:

<SLX3EffectSetPath(21,@4)>
post_shader.wdl 6:0 (): Bad or Missing parameter unknown function

any help would be hugely helpful, thanks!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Page 1 of 7 1 2 3 4 5 6 7

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1