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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Drew] #109880
02/04/07 09:09
02/04/07 09:09
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
These Scripts should help you:
Sylex3 Scripts


btw. if you´ve got the .fx files in a folder, you have to add the folder name to the effekt add path:
SLX3EffectSetPath(21,"Folder/rain_drops.fx");

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Slin] #109881
02/04/07 10:04
02/04/07 10:04
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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TheTommynator  Offline
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Joined: Mar 2004
Posts: 286
Maintal, Deutschland
thx for this nice contribution

I tried to test the shaders with the techdemo but when I start the level I always get these errors:

Quote:

SLX3EffectSetPath(21,@4)
post_shader.wld 6:0 (): Bad or missing parameter unknown function

SLX3ViewSetPostProcessing(20,0)
post_shader.wld 22:0 (): Bad or missing parameter function





And two more errors like these.

I put the post_shader.wdl in the work-folder together with the techdemo.
And I copied the fx-files to the work-folder too.

What did I do wrong?

Edit: Ok, I fixed these errors.
Now the engine starts normally.
But directly after the engine start I get the error:
Quote:

Crash in SLX3Initialize




What's wrong with this?

Last edited by TheTommynator; 02/04/07 10:53.

Back @ work with 3DGS.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TheTommynator] #109882
02/04/07 13:58
02/04/07 13:58
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Posts: 655
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uhoh, i just realized i forgot to include sylex3_csr.wdl (which has all the dllfunctions in it) in the rar .


Please redownload the rar or try Slin's pack (which is better anyway, as you can use a total of 9 shaders at the same time and not only one ).

Sorry for the inconvenience


[edit] more shaders are on their way. Stay tuned

Last edited by BoH_Havoc; 02/04/07 14:03.

Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109883
02/04/07 14:17
02/04/07 14:17
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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TheTommynator  Offline
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Joined: Mar 2004
Posts: 286
Maintal, Deutschland
I already downloaded Slyns pack.
And I also included the sylex3_csr.wdl.

But it alwasy crashes with this error.

Do you have any idea what I did wrong?


Back @ work with 3DGS.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TheTommynator] #109884
02/04/07 14:32
02/04/07 14:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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@TheTommynator:
Is the Sylex3.dll in your acknex_plugin Folder?
If so, have you called the SLX3_Init() function with a string as Parameter like this: SLX3_Init("Titel");

@BoH_Havoc:
Where do you find all those shaders? I´ve found just one wich wasn´t one of your 23 PPEs. And hey you´re right, it´s easy to change them to work with Sylex.
And I´m quite sure wich tutorial about PPE you read...

Sorry for my bad English,
Slin

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Slin] #109885
02/04/07 14:41
02/04/07 14:41
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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TheTommynator  Offline
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Posts: 286
Maintal, Deutschland
@Slin:

Ja, ich habe die Sylex3.dll im acknex_plugin Ordner.
Und die Init Funktion rufe ich in der main() vor dem level_load() so auf:
SLX3Initialize(SLX3_RUNMODE_DEBUG,"Testanwendung mit Sylex 3.02");

Die Engine startet normal, aber sobald das eigentlich Fenster erscheint, erhalte ich eben die Fehlermeldung ("Crash in SLX3Initialize").

Sehr seltsam.


Back @ work with 3DGS.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TheTommynator] #109886
02/04/07 15:08
02/04/07 15:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Könntest du möglicherweise dein Level mal irgendwo uploaden oder es mir über ICQ schicken?
Dann könnte ich es einmal ausprobieren. Du bist übrigens offenbar nicht der Einzige bist der dieses Problem hat.

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Slin] #109887
02/04/07 16:25
02/04/07 16:25
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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TheTommynator  Offline
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Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Ok,

Slin und I found out that the SLX_content folder was missing and was creating these errors.

But I have another question:

First of all 2 Screens:


And no with activated shader:


The shots are from the same camera-position.

But as you can see the view with the activated shader looks as it's zoomed-in.

I can see this with every shader from this pack.

Is there any fix to this?


Back @ work with 3DGS.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TheTommynator] #109888
02/04/07 23:00
02/04/07 23:00
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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to your left
this is just a guess, but it could be that you have to change the resolution in sylex...you are running your app in window and the sylex standardt resolution is 1024x768 i think. So my guess is, that you get a 1024x768 resolution when activating the shader and the window mode simply "clips" the rest of the screen.

[edit] alright this isn't the case, is just tried it and it looks fine, even in window mode

Maybe it's because you use a 16:9 resolution (looks the way on your screenshots) instead of 4:3 ?

[edit2]
Quote:

Where do you find all those shaders? I´ve found just one wich wasn´t one of your 23 PPEs.



just google for "post processing","hlsl post processing","cg post processing" etc. . There a lots of shaders out there

Last edited by BoH_Havoc; 02/04/07 23:07.

Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109889
02/04/07 23:26
02/04/07 23:26
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
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Thanks for the help guys! all working now..looks cool!
Finally a dof effect that isn't slow or pro only!


Drew Medina
Game Developer (Artist)
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