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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109890
02/05/07 03:45
02/05/07 03:45
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
So, let's say that I ate baby mice for a living and never really became familiar with Sylex. Is it possible to retrofit these for use with plain old 46 Pro?


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: TheTommynator] #109891
02/05/07 14:22
02/05/07 14:22
Joined: Jun 2003
Posts: 152
germany
innovater Offline
Member
innovater  Offline
Member

Joined: Jun 2003
Posts: 152
germany
@TheTommynator, es liegt wahrscheinlich an einem kleinem Feller:

include <sylex3_csr.wdl>;
include <post_shader.wdl>;

so muss es aussehen und nicht andersrum

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Ichiro] #109892
02/06/07 04:38
02/06/07 04:38
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I'd be interested in a pro only version of some of these additional shaders too, I'll post if I succeed, but at the moment I'm very busy. Not too sure if I could retrofit them, but I'll definately try,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: PHeMoX] #109893
02/06/07 04:51
02/06/07 04:51
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
if these work for commercial why wouldn't they work with pro?
Or is there more functionality?

Last edited by Drew; 02/06/07 04:53.
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Drew] #109894
02/06/07 05:55
02/06/07 05:55
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
No they will work with pro + sylex, but all these shaders should (as far as I can tell) also be possible to get to work using pro only. Sylex doesn't compile on my pc, I mean publishing seems to fail for some unknown reason. At least that's why I'm interested in a pro only version of these shaders too, there's no extra functionality, still why use something extra if you could do without?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109895
02/06/07 18:46
02/06/07 18:46
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Thnx, no need to bag on yourself. It is one of the better contributions I've seen, especially for someone who is new to any type of 3D game creation. Even some of the older users re-use a lot of this stuff...it saves much time.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Nowherebrain] #109896
02/11/07 14:45
02/11/07 14:45
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline
Member
Chris3D  Offline
Member

Joined: Sep 2003
Posts: 271
Germany
HI!

It would be great, if we combine the sharpen.fx with the dof.fx...does anybody know how we can do that?
This could be an awesome effect, having a sharp focus on the object which are near to the observer and the objects in the distance are blurry...

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Chris3D] #109897
02/17/07 20:44
02/17/07 20:44
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
HAs anyone worked with adv_dof? I love the effect, but I cant get the clear area to come closer... I want it to sharpen up to 100% up close... I've tried tweaking the 'poisson' numbers , but there are too many sets.

any help would be great!!
thanks


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Drew] #109898
02/18/07 14:58
02/18/07 14:58
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Drew, I'm sorry but with the current shader this isn't possible. The 2 DoF shaders are just fake DoF shaders (well in it's initial stage they were real dof shaders...). For a real DoF shader you need a depthmap of the scene. When I started converting the shaders I didn't know that and just did my best to archive some kind of DoF. However, I have learnt a lot about shaders in the past few days and I'm already doing a new DoF shader which uses a depthmap and will result in real DoF.
In other news, I finished a thermal, a posterize- and a toonshader. Also HDR is on it's way

posterize (you can change the strenght by altering a var. This results in more or less different colors per surface):


toon:


thermal: i always get a blue screen (no not an error screen ^^) when trying to make a screenshot, dunno why this is happening


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109899
02/18/07 23:52
02/18/07 23:52
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
that make sense, thanks. PLEASE share a real DOF shader if ever possible! I've considered switching engines just for the feature...


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
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