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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: TheTommynator]
#109891
02/05/07 14:22
02/05/07 14:22
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Joined: Jun 2003
Posts: 152 germany
innovater
Member
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Member
Joined: Jun 2003
Posts: 152
germany
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@TheTommynator, es liegt wahrscheinlich an einem kleinem Feller: include <sylex3_csr.wdl>; include <post_shader.wdl>; so muss es aussehen und nicht andersrum
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: PHeMoX]
#109893
02/06/07 04:51
02/06/07 04:51
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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if these work for commercial why wouldn't they work with pro? Or is there more functionality?
Last edited by Drew; 02/06/07 04:53.
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Nowherebrain]
#109896
02/11/07 14:45
02/11/07 14:45
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
Member
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Member
Joined: Sep 2003
Posts: 271
Germany
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HI! It would be great, if we combine the sharpen.fx with the dof.fx...does anybody know how we can do that? This could be an awesome effect, having a sharp focus on the object which are near to the observer and the objects in the distance are blurry...
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Drew]
#109898
02/18/07 14:58
02/18/07 14:58
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
OP
User
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OP
User
Joined: Jun 2004
Posts: 655
to your left
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Drew, I'm sorry but with the current shader this isn't possible. The 2 DoF shaders are just fake DoF shaders (well in it's initial stage they were real dof shaders...). For a real DoF shader you need a depthmap of the scene. When I started converting the shaders I didn't know that and just did my best to archive some kind of DoF. However, I have learnt a lot about shaders in the past few days and I'm already doing a new DoF shader which uses a depthmap and will result in real DoF. In other news, I finished a thermal, a posterize- and a toonshader. Also HDR is on it's way posterize (you can change the strenght by altering a var. This results in more or less different colors per surface): toon: thermal: i always get a blue screen (no not an error screen ^^) when trying to make a screenshot, dunno why this is happening
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