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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Drew] #109900
02/19/07 05:21
02/19/07 05:21
Joined: Feb 2007
Posts: 20
A
Angwie_Tea Offline
Newbie
Angwie_Tea  Offline
Newbie
A

Joined: Feb 2007
Posts: 20
thanks..good work

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Angwie_Tea] #109901
02/20/07 14:29
02/20/07 14:29
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Drew: No, i will keep it for myself. Maybe monopolize it and then conquer the world somehow.

No seriously, as soon as it's finished i will share it with the community. There's no use in keeping it for myself ^^
However, first i need this thread answered. Otherwise i can't get DoF to work. Also HDR itself is finished and all the shaders work as they should, but without the ability to realter an altered image the HDR effect is not possible :| (well ok the effect itself is, but it looks **** as i can't use a blur filter)

Well I'll search the interwebz again, maybe i find the solution somewhere out there

Last edited by BoH_Havoc; 02/20/07 14:30.

Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109902
02/20/07 14:57
02/20/07 14:57
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline
Member
Chris3D  Offline
Member

Joined: Sep 2003
Posts: 271
Germany
Maybe the dof.fx by ChrisB can help you to solve the problem... he made a dof effect with the "render to texture" function of the pro version, we could do the "render to texture" with sylex3, so I think its possible for the com user, too.
Here is the link with the demo:
demo dof
Greetings, Chris

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Chris3D] #109903
02/27/07 08:06
02/27/07 08:06
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
I keep getting SLX3...blah blah not found in DLL?

Is this a path error????


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: silencer] #109904
02/27/07 18:15
02/27/07 18:15
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
havoc... you are THE MAN.


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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: silencer] #109905
02/28/07 20:20
02/28/07 20:20
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
silencer: make sure you copied the sylex.dll to your acknex_plugins folder. If that doesn't work, also copy it to your game-root folder. Also make sure you included sylex3_csr.wdl at the very beginning of your script (i.e. include it before all other includes) and copied the SLX3Content folder to your game-root folder.


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109906
03/01/07 00:07
03/01/07 00:07
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
Thanks for the help BoH, but I don't think it's working. I've included sylex.dll just about eveywhere you can include it and it just doesn't seem to see it. I figured out that sylex3_csr.wdl had to be at the beginning.

Do you know of a simple bloom shader for Commercial users?


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: silencer] #109907
03/09/07 04:26
03/09/07 04:26
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Or maybe make a folder with a sample level like your screenshots with it all already working and all we have to do is switch out the fx file in the WDL. I did everything your ReadMe and your posts have said and my computer is still giving me errors and not showing anything. I know my card isn't the problem either...so maybe I missed something again and again.

If you could upload a working sample level though that may be more helpful


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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: ISG] #109908
03/09/07 05:32
03/09/07 05:32
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
hey BoH,

how's the real depth of field shader going? I'd be most interested in having this shader.

Matt

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Matt_Coles] #109909
03/09/07 15:08
03/09/07 15:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I already created a level including all the Shaders: http://files.filefront.com/Sylex_PPE_Level/;6654311;;/fileinfo.html

Move with wasd, turn cbabe around with your mouse. If you want to change the cameraposition hold e pressed and move your mouse.

To activate the Postprocessing, press f1 for downsample and than any key from f2 to f12, from 1 to 0 and from z(y) to p. You can combine up to three sometimes even more but if you activate to much you have to restart the level. If you want to reset the postprocessing press r.

Many of the shaders are buggy or they are looking very similar.
You´ll find a picture for each effect here: http://gallery.filefront.com/SilentSoftMaste//431640/

I really like the combination of f1-f3-f2...

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