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1000 and 1 phents... #110323
02/02/07 13:29
02/02/07 13:29

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Anonymous OP
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Hi!

I've made a little performance-test.
1000 and 1 physical entites (boxes) to a bunch


klick the image to download the exe...

Of cause it's faked - the entites get non physical after 7 sec.

mercuryus

Re: 1000 and 1 phents... [Re: ] #110324
02/02/07 13:35
02/02/07 13:35
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline
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Damarus  Offline
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
your demo looks great but somehow it wont start when i press the exe file there pops up the start window for a sec and then closes again. Do i need the a6 pro to use this demo? Or do you know why it wont start?

cheers

Damarus

Re: 1000 and 1 phents... [Re: Damarus] #110325
02/02/07 13:48
02/02/07 13:48
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
nope works fine for me, cool demo too bad my laptop gets about 4FPS with 300 boxes but that's because my laptop video card sucks


BASIC programmers never die, they GOSUB and don't RETURN.
Re: 1000 and 1 phents... [Re: bstudio] #110326
02/02/07 13:57
02/02/07 13:57
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline
Member
Damarus  Offline
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
then i dont get it why it doesnt work for me maybe you need at least a6 com to use it i only have extra.

Re: 1000 and 1 phents... [Re: Damarus] #110327
02/02/07 14:28
02/02/07 14:28
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Joined: Oct 2005
Posts: 196
whats the code you used to resice the panels according to your screen size?(if you did)

I run it at 21 fps when the 1001 boxes stands still ^^


- code monkey
Re: 1000 and 1 phents... [Re: Damarus] #110328
02/02/07 14:48
02/02/07 14:48

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Anonymous OP
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Hi!

I made litte changes in the startup-video-settings.
Maybe now it works for you?
It's compiled it with the pro 6.50 version.
An exe is standalone and do not depends on the version you have installed.

Just download it again...

The placement (no resice) of the text/logo is done every 20 frames by this:
Code:

// place fps-info (top, right)
txt_fps.pos_x=screen_size.x-str_len(str_fps)*17-20; // 17 = char-width

// place resolution-info (bottom, left)
txt_screen.pos_y=screen_size.y-60;

// place logo (bottom, right)
pan_logo.pos_x=screen_size.x-bmap_width(bmp_logo)-20;
pan_logo.pos_y=screen_size.y-bmap_height(bmp_logo)-20;



mercuryus

Re: 1000 and 1 phents... [Re: ] #110329
02/02/07 15:26
02/02/07 15:26
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline
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Damarus  Offline
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
it works now this is a nice demo it runs smooth till 325 boxes by 30 fps then it gets much slower and slows down to 4 fps by 650 boxes.

Re: 1000 and 1 phents... [Re: Damarus] #110330
02/02/07 17:40
02/02/07 17:40
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
get below 35 FPS with 650 boxes, and the demo wont run under 10 fps at all...
when the 1001 boxes are done, it runs at a steady 40 fps.

nice work

Specs:
intell core 2 duo, 2.13 GHZ
1 ghz DDR2 memory
NVIDIA geforce 7600 GT, 265MB

that about sums it up


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: 1000 and 1 phents... [Re: Helghast] #110331
02/02/07 18:27
02/02/07 18:27
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
ahh love my iMac




My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: 1000 and 1 phents... [Re: Captain_Kiyaku] #110332
02/02/07 20:45
02/02/07 20:45
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice test Mercurys
I've had 25 - 30 FPS when all the blocks were down just using one of the two graphic card units
The rest of my specs you'll find in my sign.

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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