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Early A7 beta speed test
#110931
02/06/07 12:13
02/06/07 12:13
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
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OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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Dear friends, I thought that you might be interested in seeing the huge frame rate increase that will be delivered by A7. I have assembled a small (6MB) demo that shows a level with over 1,000,000 polygons visible at the same time; get it from here: http://aum.conitec.net/million.zipThe level consists of many spheres, each one of them having close to 20,000 polygons; I get 37 fps on my PC when all the spheres are visible with A7 and 5 fps when I run the same level with A6.31 - that's a speed increase of over 700%, which puts A7 into another engine category. Let's hope that Conitec will keep the same price for it. The wmb-based levels run faster as well, but the huge frame rate increase is visible mostly in levels which contain many models (or are made of models). Why is this a user contribution? Well, we can all run the demo and post the frame rate and our PC specs here, creating a database that will help us keep the proper speed / needed cpu power balance for our future projects. Please run the exe file, and then post these figures here: frame rate, cpu type and speed, video card specs, ram. You can move the camera around using the mouse and its left / right buttons if you want to. Here's my info: 37 fps, Pentium 4 HT @2.8 GHz, GeForce 7600GT w 256MB, 1GB Ram. Thank you. George P.S. I don't encourage anyone to create levels which display over 1,000,000 polygons in sight; however, my tests show that even the weaker PCs will have no problems with A7 and levels that show 200,000-300,000 polygons on screen at the same time.
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Re: Early A7 beta speed test
[Re: XNASorcerer]
#110933
02/06/07 13:02
02/06/07 13:02
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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17 FPS: AMD Sempron 2500+ = 1,5GHZ, 512 DDR,GeforceFX 5200 128MB, I Know this is a Bad System, but it runs cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Early A7 beta speed test
[Re: XNASorcerer]
#110934
02/06/07 13:08
02/06/07 13:08
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Work PC: 4fps, I have no idea what's the specs, but this ain't gamer pc.
Gonna edit this post and add my home pc specs today
"Yesterday was once today's tomorrow."
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Re: Early A7 beta speed test
[Re: Carloos]
#110936
02/06/07 13:17
02/06/07 13:17
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I'm a bit impressed.
Here are my results on my laptop:
--> 15 frames per second
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp.050928-1517) System Manufacturer: FUJITSU SIEMENS System Model: AMILO Pa 1538 (laptop) Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-50, MMX, 3DNow (2 CPUs), ~1.6GHz Memory: 1022MB RAM DirectX Version: DirectX 9.0c (4.09.0000.0904) Card name: NVIDIA GeForce Go 7400 Display Memory: 512.0 MB
Though, please compile another demo with lots of different mdls, with animation and a lot more entities (2000 or so), because the bottleneck was always the entity amount.
Cheers Christian
Last edited by HeelX; 02/06/07 13:18.
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