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Early A7 beta speed test #110931
02/06/07 12:13
02/06/07 12:13
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Dear friends,

I thought that you might be interested in seeing the huge frame rate increase that will be delivered by A7. I have assembled a small (6MB) demo that shows a level with over 1,000,000 polygons visible at the same time; get it from here: http://aum.conitec.net/million.zip

The level consists of many spheres, each one of them having close to 20,000 polygons; I get 37 fps on my PC when all the spheres are visible with A7 and 5 fps when I run the same level with A6.31 - that's a speed increase of over 700%, which puts A7 into another engine category. Let's hope that Conitec will keep the same price for it.

The wmb-based levels run faster as well, but the huge frame rate increase is visible mostly in levels which contain many models (or are made of models).

Why is this a user contribution? Well, we can all run the demo and post the frame rate and our PC specs here, creating a database that will help us keep the proper speed / needed cpu power balance for our future projects. Please run the exe file, and then post these figures here: frame rate, cpu type and speed, video card specs, ram. You can move the camera around using the mouse and its left / right buttons if you want to.

Here's my info: 37 fps, Pentium 4 HT @2.8 GHz, GeForce 7600GT w 256MB, 1GB Ram.

Thank you.
George

P.S. I don't encourage anyone to create levels which display over 1,000,000 polygons in sight; however, my tests show that even the weaker PCs will have no problems with A7 and levels that show 200,000-300,000 polygons on screen at the same time.

Re: Early A7 beta speed test [Re: George] #110932
02/06/07 12:53
02/06/07 12:53
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Here's mine: 40 fps, Duo T2400 @1.83 GHz, ATI X1600 256MB, 1GB Ram.

Re: Early A7 beta speed test [Re: XNASorcerer] #110933
02/06/07 13:02
02/06/07 13:02
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
17 FPS: AMD Sempron 2500+ = 1,5GHZ, 512 DDR,GeforceFX 5200 128MB,

I Know this is a Bad System, but it runs

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Early A7 beta speed test [Re: XNASorcerer] #110934
02/06/07 13:08
02/06/07 13:08
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Work PC: 4fps, I have no idea what's the specs, but this ain't gamer pc.

Gonna edit this post and add my home pc specs today


"Yesterday was once today's tomorrow."
Re: Early A7 beta speed test [Re: rvL_eXile] #110935
02/06/07 13:14
02/06/07 13:14
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
5 FPS : Pentium IV 3.0 HT, 1Gb ram, Radeon 9200/9250

Re: Early A7 beta speed test [Re: Carloos] #110936
02/06/07 13:17
02/06/07 13:17
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I'm a bit impressed.

Here are my results on my laptop:

--> 15 frames per second

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp.050928-1517)
System Manufacturer: FUJITSU SIEMENS
System Model: AMILO Pa 1538 (laptop)
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-50, MMX, 3DNow (2 CPUs), ~1.6GHz
Memory: 1022MB RAM
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Card name: NVIDIA GeForce Go 7400
Display Memory: 512.0 MB

Though, please compile another demo with lots of different mdls, with animation and a lot more entities (2000 or so), because the bottleneck was always the entity amount.

Cheers
Christian

Last edited by HeelX; 02/06/07 13:18.
Re: Early A7 beta speed test [Re: George] #110937
02/06/07 13:31
02/06/07 13:31
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
got 40fps, and VERY jerky movement.

P4 3,2ghz
ati radeon x800GTO˛
1GB ram

ok.. so I opend the wmp and run it with the old A6 and got...
30fps.. but not so jerky controls
hmmmm

Re: Early A7 beta speed test [Re: Samb] #110938
02/06/07 13:38
02/06/07 13:38
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
13fps.

RADEON 9550 256mb.
1 gig RAM.
XP Pro.
1.8ghz athlon 64.

Re: Early A7 beta speed test [Re: capanno] #110939
02/06/07 13:46
02/06/07 13:46
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
30 FPS

Nvidia Geforce 7900 GTX
1Gb DDR RAM
XP Pro.
Pentium D 930 @ 4Ghz

Re: Early A7 beta speed test [Re: TWO] #110940
02/06/07 13:56
02/06/07 13:56
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
George had 37 fps with A7 and 5 fps with A6.

Samb had 40 fps with A7 and 30 with A6.

so, the that's speed increase of over 700% is not to accurate.

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