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Re: Early A7 beta speed test [Re: George] #111031
03/02/07 11:58
03/02/07 11:58
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline
Senior Member
Robotronic  Offline
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
I got
above 30 fps, when running the .wmp from WED.
above 40 fps, when running the .exe.

System:
Pentium 4, 3.4 GHz (HT)
2 GB Ram (DDR2, 400 Mhz)
Radeon X850XT

Very nice and good to know ...

Re: Early A7 beta speed test [Re: Excessus] #111032
03/02/07 22:46
03/02/07 22:46
Joined: Jan 2003
Posts: 710
T
Templar Offline
Developer
Templar  Offline
Developer
T

Joined: Jan 2003
Posts: 710
I've tested your demo and although the fps is really impressive (70 on AMD3800+, ATI 1950Pro) the camera movement when the balls are in sight is _extremely_ jerky - the counter shows 70 fps but it feels more like 5.
I doubt very much that this is caused by the camera code - it would have to be extremely badly scripted (which is surely not case with George). The fact that some people are experiencing less fps but smoother camera movement on previous versions points out to the engine itself too.

Personaly, if I were to choose an engine for a game, I'd pick any that does 30 fps that feels like 30 fps over something like this. I mean - what's the point of having enormous fps when the gameplay is jerky? Isn't the smooth gameplay exactly why we want the fps to be as high as possible?

Hopefully this is just a bug....

Last edited by Templar; 03/02/07 22:48.
Re: Early A7 beta speed test [Re: Templar] #111033
03/02/07 22:52
03/02/07 22:52
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The camera code is extremely simple - the script file is included with the demo, so you can check it out. Going from 0 to 1,000,000 polygons has a huge impact on the frame rate, as you have noticed. I'll use a more complex camera code in my future versions of A7 beta demos. I'm still waiting for a nice, high poly, model or terrain based level.

Re: Early A7 beta speed test [Re: George] #111034
03/02/07 23:14
03/02/07 23:14
Joined: Jan 2003
Posts: 710
T
Templar Offline
Developer
Templar  Offline
Developer
T

Joined: Jan 2003
Posts: 710
I certainly understand that going from 0 to 1M polys has to have extreme impact on fps - but only a momentary one. But once I have all the balls in the view, move camera slightly so that they all stay in the view while still having some 70 fps - I would expect the camera movement to be smooth because there are no sudden peaks or drops in the displayed polycount.

But anyway - public tests like this (and hopefully some more complex) are exactly what should have been done by Conitec a long time ago. By doing that there would be no "my fps is suddenly lower" posts appearing with every major update

Re: Early A7 beta speed test [Re: Templar] #111035
03/03/07 07:16
03/03/07 07:16
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I didn't experience problems even at 37fps; if they appear on your pc it could be a bug. If this is the case, it will be fixed.

Re: Early A7 beta speed test [Re: George] #111036
03/03/07 09:09
03/03/07 09:09
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Hi George, can you modify the current demo to have an option
to apply shaders on those globes? I'm just think that shaders
are also impact the frame rate.

Re: Early A7 beta speed test [Re: XNASorcerer] #111037
03/03/07 18:45
03/03/07 18:45
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
Member
harleyb12  Offline
Member
H

Joined: Sep 2006
Posts: 100
all i gatta say is its a speed increase. itll help with programmers who want high graphics. this makes me want to wait for A7 before i buy

Re: Early A7 beta speed test [Re: harleyb12] #111038
03/03/07 19:57
03/03/07 19:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Sure, shaders will impact the frame rate. I'll try to make more complex demos in the future, as A7 comes closer and closer to its release.

Re: Early A7 beta speed test [Re: XNASorcerer] #111039
03/06/07 16:05
03/06/07 16:05
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline
Member
Locutus_of_Borg  Offline
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
30fps
nVidia GeForce 7800GT
1GB DDR Ram
xp Pro
AMD Athlon 64 3200+ (2.2 GHz)

Re: Early A7 beta speed test [Re: XNASorcerer] #111040
03/09/07 00:50
03/09/07 00:50
Joined: Jan 2004
Posts: 72
J
Jikito Offline
Junior Member
Jikito  Offline
Junior Member
J

Joined: Jan 2004
Posts: 72
AMD XP 3800+ X2, 2 Gigs of Ram and a BFG 8800 GTS OC

getting 72 FPS on the test

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